shader: Implement tessellation shaders, polygon mode and invocation id
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@ -73,6 +73,7 @@ bool Inst::MayHaveSideEffects() const noexcept {
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case Opcode::EndPrimitive:
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case Opcode::SetAttribute:
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case Opcode::SetAttributeIndexed:
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case Opcode::SetPatch:
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case Opcode::SetFragColor:
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case Opcode::SetFragDepth:
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case Opcode::WriteGlobalU8:
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