emu_thread: properly force shutdown for unresponsive guest programs
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f44c60321e
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179adee396
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@ -11,7 +11,6 @@
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#include <QImage>
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#include <QImage>
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#include <QStringList>
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#include <QStringList>
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#include <QThread>
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#include <QThread>
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#include <QTimer>
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#include <QTouchEvent>
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#include <QTouchEvent>
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#include <QWidget>
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#include <QWidget>
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@ -85,17 +84,9 @@ public:
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}
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}
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/**
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/**
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* Requests for the emulation thread to stop running
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* Requests for the emulation thread to immediately stop running
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*/
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*/
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void RequestStop() {
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QTimer::singleShot(5000, this, &EmuThread::ForceStop);
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}
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private slots:
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void ForceStop() {
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void ForceStop() {
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if (!IsRunning()) {
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return;
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}
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LOG_WARNING(Frontend, "Force stopping EmuThread");
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LOG_WARNING(Frontend, "Force stopping EmuThread");
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stop_source.request_stop();
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stop_source.request_stop();
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SetRunning(false);
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SetRunning(false);
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@ -1792,12 +1792,14 @@ void GMainWindow::ShutdownGame() {
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discord_rpc->Pause();
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discord_rpc->Pause();
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RequestGameExit();
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RequestGameExit();
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emu_thread->RequestStop();
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emit EmulationStopping();
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emit EmulationStopping();
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// Wait for emulation thread to complete and delete it
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// Wait for emulation thread to complete and delete it
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if (!emu_thread->wait(5000)) {
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emu_thread->ForceStop();
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emu_thread->wait();
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emu_thread->wait();
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}
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emu_thread = nullptr;
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emu_thread = nullptr;
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emulation_running = false;
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emulation_running = false;
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