shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
This commit is contained in:
		| @@ -230,8 +230,8 @@ struct ProgramHeader { | ||||
|     }; | ||||
|  | ||||
|     [[nodiscard]] u64 LocalMemorySize() const noexcept { | ||||
|         return (common1.shader_local_memory_low_size | | ||||
|                 (common2.shader_local_memory_high_size << 24)); | ||||
|         return static_cast<u64>(common1.shader_local_memory_low_size) | | ||||
|                (static_cast<u64>(common2.shader_local_memory_high_size) << 24); | ||||
|     } | ||||
| }; | ||||
| static_assert(sizeof(ProgramHeader) == 0x50, "Incorrect structure size"); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user