From 103809a0ca47f9bdfbb4de12e3ac5c356870b664 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 14 May 2020 21:28:52 -0300 Subject: [PATCH] shader/memory: Implement non-addition operations in RED Trivially implement these instructions. They are used in Astral Chain. --- src/video_core/shader/decode/memory.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp index 9392f065b..63adbc4a3 100644 --- a/src/video_core/shader/decode/memory.cpp +++ b/src/video_core/shader/decode/memory.cpp @@ -387,7 +387,6 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { } case OpCode::Id::RED: { UNIMPLEMENTED_IF_MSG(instr.red.type != GlobalAtomicType::U32); - UNIMPLEMENTED_IF_MSG(instr.red.operation != AtomicOp::Add); const auto [real_address, base_address, descriptor] = TrackGlobalMemory(bb, instr, true, true); if (!real_address || !base_address) { @@ -396,7 +395,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { } Node gmem = MakeNode(real_address, base_address, descriptor); Node value = GetRegister(instr.gpr0); - bb.push_back(Operation(OperationCode::ReduceIAdd, move(gmem), move(value))); + bb.push_back(Operation(GetAtomOperation(instr.red.operation), move(gmem), move(value))); break; } case OpCode::Id::ATOM: {