hid: remove the touch field from PadState (#2557)
This commit is contained in:
parent
e2fa1ca5e1
commit
0dd007e9ba
|
@ -70,14 +70,12 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
|
|||
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
|
||||
|
||||
touch_pressed = true;
|
||||
pad_state.touch.Assign(1);
|
||||
}
|
||||
|
||||
void EmuWindow::TouchReleased() {
|
||||
touch_pressed = false;
|
||||
touch_x = 0;
|
||||
touch_y = 0;
|
||||
pad_state.touch.Assign(0);
|
||||
}
|
||||
|
||||
void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
|
||||
|
|
|
@ -42,8 +42,6 @@ struct PadState {
|
|||
BitField<14, 1, u32> zl;
|
||||
BitField<15, 1, u32> zr;
|
||||
|
||||
BitField<20, 1, u32> touch;
|
||||
|
||||
BitField<24, 1, u32> c_right;
|
||||
BitField<25, 1, u32> c_left;
|
||||
BitField<26, 1, u32> c_up;
|
||||
|
@ -203,8 +201,6 @@ const PadState PAD_Y = {{1u << 11}};
|
|||
const PadState PAD_ZL = {{1u << 14}};
|
||||
const PadState PAD_ZR = {{1u << 15}};
|
||||
|
||||
const PadState PAD_TOUCH = {{1u << 20}};
|
||||
|
||||
const PadState PAD_C_RIGHT = {{1u << 24}};
|
||||
const PadState PAD_C_LEFT = {{1u << 25}};
|
||||
const PadState PAD_C_UP = {{1u << 26}};
|
||||
|
|
Loading…
Reference in New Issue