texture_pass: Fix texture descriptors comparisons
This commit is contained in:
		| @@ -386,8 +386,10 @@ public: | ||||
|         return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) { | ||||
|             return desc.cbuf_index == existing.cbuf_index && | ||||
|                    desc.cbuf_offset == existing.cbuf_offset && | ||||
|                    desc.shift_left == existing.shift_left && | ||||
|                    desc.secondary_cbuf_index == existing.secondary_cbuf_index && | ||||
|                    desc.secondary_cbuf_offset == existing.secondary_cbuf_offset && | ||||
|                    desc.secondary_shift_left == existing.secondary_shift_left && | ||||
|                    desc.count == existing.count && desc.size_shift == existing.size_shift && | ||||
|                    desc.has_secondary == existing.has_secondary; | ||||
|         }); | ||||
| @@ -405,15 +407,20 @@ public: | ||||
|     } | ||||
|  | ||||
|     u32 Add(const TextureDescriptor& desc) { | ||||
|         return Add(texture_descriptors, desc, [&desc](const auto& existing) { | ||||
|         const u32 index{Add(texture_descriptors, desc, [&desc](const auto& existing) { | ||||
|             return desc.type == existing.type && desc.is_depth == existing.is_depth && | ||||
|                    desc.has_secondary == existing.has_secondary && | ||||
|                    desc.cbuf_index == existing.cbuf_index && | ||||
|                    desc.cbuf_offset == existing.cbuf_offset && | ||||
|                    desc.shift_left == existing.shift_left && | ||||
|                    desc.secondary_cbuf_index == existing.secondary_cbuf_index && | ||||
|                    desc.secondary_cbuf_offset == existing.secondary_cbuf_offset && | ||||
|                    desc.secondary_shift_left == existing.secondary_shift_left && | ||||
|                    desc.count == existing.count && desc.size_shift == existing.size_shift; | ||||
|         }); | ||||
|         })}; | ||||
|         // TODO: Read this from TIC | ||||
|         texture_descriptors[index].is_multisample |= desc.is_multisample; | ||||
|         return index; | ||||
|     } | ||||
|  | ||||
|     u32 Add(const ImageDescriptor& desc) { | ||||
|   | ||||
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