shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
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@ -199,7 +199,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc,
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if (tex.dc != 0) {
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value = element < 3 ? IR::F32{sample} : v.ir.Imm32(1.0f);
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} else {
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value = IR::F32{v.ir.CompositeExtract(sample, element)};
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value = IR::F32{v.ir.CompositeExtract(sample, static_cast<size_t>(element))};
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}
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v.F(dest_reg, value);
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++dest_reg;
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