shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
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@ -50,7 +50,7 @@ void TranslatorVisitor::LDC(u64 insn) {
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}
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const IR::Value vector{ir.GetCbuf(index, offset, 64, false)};
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for (int i = 0; i < 2; ++i) {
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X(ldc.dest_reg + i, IR::U32{ir.CompositeExtract(vector, i)});
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X(ldc.dest_reg + i, IR::U32{ir.CompositeExtract(vector, static_cast<size_t>(i))});
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}
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break;
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}
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