glasm: Implement TXQ and improve texture info reads
This commit is contained in:
		| @@ -40,52 +40,51 @@ struct ScopedRegister { | ||||
|     Register reg; | ||||
| }; | ||||
|  | ||||
| std::string Texture([[maybe_unused]] EmitContext& ctx, IR::TextureInstInfo info, | ||||
| std::string Texture(EmitContext& ctx, IR::TextureInstInfo info, | ||||
|                     [[maybe_unused]] const IR::Value& index) { | ||||
|     // FIXME | ||||
|     return fmt::format("texture[{}]", info.descriptor_index); | ||||
|     // FIXME: indexed reads | ||||
|     return fmt::format("texture[{}]", ctx.texture_bindings.at(info.descriptor_index)); | ||||
| } | ||||
|  | ||||
| std::string_view TextureType(IR::TextureInstInfo info) { | ||||
|     switch (info.type) { | ||||
|     case TextureType::Color1D: | ||||
|         return "1D"; | ||||
|     case TextureType::ColorArray1D: | ||||
|         return "ARRAY1D"; | ||||
|     case TextureType::Color2D: | ||||
|         return "2D"; | ||||
|     case TextureType::ColorArray2D: | ||||
|         return "ARRAY2D"; | ||||
|     case TextureType::Color3D: | ||||
|         return "3D"; | ||||
|     case TextureType::ColorCube: | ||||
|         return "CUBE"; | ||||
|     case TextureType::ColorArrayCube: | ||||
|         return "ARRAYCUBE"; | ||||
|     case TextureType::Buffer: | ||||
|         return "BUFFER"; | ||||
|     } | ||||
|     throw InvalidArgument("Invalid texture type {}", info.type.Value()); | ||||
| } | ||||
|  | ||||
| std::string_view ShadowTextureType(IR::TextureInstInfo info) { | ||||
|     switch (info.type) { | ||||
|     case TextureType::Color1D: | ||||
|         return "SHADOW1D"; | ||||
|     case TextureType::ColorArray1D: | ||||
|         return "SHADOWARRAY1D"; | ||||
|     case TextureType::Color2D: | ||||
|         return "SHADOW2D"; | ||||
|     case TextureType::ColorArray2D: | ||||
|         return "SHADOWARRAY2D"; | ||||
|     case TextureType::Color3D: | ||||
|         return "SHADOW3D"; | ||||
|     case TextureType::ColorCube: | ||||
|         return "SHADOWCUBE"; | ||||
|     case TextureType::ColorArrayCube: | ||||
|         return "SHADOWARRAYCUBE"; | ||||
|     case TextureType::Buffer: | ||||
|         return "SHADOWBUFFER"; | ||||
|     if (info.is_depth) { | ||||
|         switch (info.type) { | ||||
|         case TextureType::Color1D: | ||||
|             return "SHADOW1D"; | ||||
|         case TextureType::ColorArray1D: | ||||
|             return "SHADOWARRAY1D"; | ||||
|         case TextureType::Color2D: | ||||
|             return "SHADOW2D"; | ||||
|         case TextureType::ColorArray2D: | ||||
|             return "SHADOWARRAY2D"; | ||||
|         case TextureType::Color3D: | ||||
|             return "SHADOW3D"; | ||||
|         case TextureType::ColorCube: | ||||
|             return "SHADOWCUBE"; | ||||
|         case TextureType::ColorArrayCube: | ||||
|             return "SHADOWARRAYCUBE"; | ||||
|         case TextureType::Buffer: | ||||
|             return "SHADOWBUFFER"; | ||||
|         } | ||||
|     } else { | ||||
|         switch (info.type) { | ||||
|         case TextureType::Color1D: | ||||
|             return "1D"; | ||||
|         case TextureType::ColorArray1D: | ||||
|             return "ARRAY1D"; | ||||
|         case TextureType::Color2D: | ||||
|             return "2D"; | ||||
|         case TextureType::ColorArray2D: | ||||
|             return "ARRAY2D"; | ||||
|         case TextureType::Color3D: | ||||
|             return "3D"; | ||||
|         case TextureType::ColorCube: | ||||
|             return "CUBE"; | ||||
|         case TextureType::ColorArrayCube: | ||||
|             return "ARRAYCUBE"; | ||||
|         case TextureType::Buffer: | ||||
|             return "BUFFER"; | ||||
|         } | ||||
|     } | ||||
|     throw InvalidArgument("Invalid texture type {}", info.type.Value()); | ||||
| } | ||||
| @@ -217,7 +216,7 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR:: | ||||
|     const auto info{inst.Flags<IR::TextureInstInfo>()}; | ||||
|     const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; | ||||
|     const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; | ||||
|     const std::string_view type{ShadowTextureType(info)}; | ||||
|     const std::string_view type{TextureType(info)}; | ||||
|     const std::string texture{Texture(ctx, info, index)}; | ||||
|     const std::string offset_vec{Offset(ctx, offset)}; | ||||
|     const auto [coord_vec, coord_alloc]{Coord(ctx, coord)}; | ||||
| @@ -319,7 +318,7 @@ void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR:: | ||||
|     const auto info{inst.Flags<IR::TextureInstInfo>()}; | ||||
|     const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; | ||||
|     const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; | ||||
|     const std::string_view type{ShadowTextureType(info)}; | ||||
|     const std::string_view type{TextureType(info)}; | ||||
|     const std::string texture{Texture(ctx, info, index)}; | ||||
|     const std::string offset_vec{Offset(ctx, offset)}; | ||||
|     const auto [coord_vec, coord_alloc]{Coord(ctx, coord)}; | ||||
| @@ -389,7 +388,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde | ||||
|     const auto info{inst.Flags<IR::TextureInstInfo>()}; | ||||
|     const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; | ||||
|     const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; | ||||
|     const std::string_view type{ShadowTextureType(info)}; | ||||
|     const std::string_view type{TextureType(info)}; | ||||
|     const std::string texture{Texture(ctx, info, index)}; | ||||
|     const Register coord_vec{ctx.reg_alloc.Consume(coord)}; | ||||
|     const ScalarF32 dref_value{ctx.reg_alloc.Consume(dref)}; | ||||
| @@ -429,10 +428,12 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst | ||||
|     throw NotImplementedException("GLASM instruction"); | ||||
| } | ||||
|  | ||||
| void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, | ||||
|                               [[maybe_unused]] const IR::Value& index, | ||||
|                               [[maybe_unused]] Register lod) { | ||||
|     throw NotImplementedException("GLASM instruction"); | ||||
| void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, | ||||
|                               ScalarF32 lod) { | ||||
|     const auto info{inst.Flags<IR::TextureInstInfo>()}; | ||||
|     const std::string texture{Texture(ctx, info, index)}; | ||||
|     const std::string_view type{TextureType(info)}; | ||||
|     ctx.Add("TXQ {},{},{},{};", inst, lod, texture, type); | ||||
| } | ||||
|  | ||||
| void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, | ||||
|   | ||||
| @@ -543,7 +543,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde | ||||
| void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord, | ||||
|                     Register offset, Register lod, Register ms); | ||||
| void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, | ||||
|                               Register lod); | ||||
|                               ScalarF32 lod); | ||||
| void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord); | ||||
| void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord, | ||||
|                        Register derivates, Register offset, Register lod_clamp); | ||||
|   | ||||
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