gl_rasterizer: Split VAO and VB setup functions.
This commit is contained in:
parent
dd321dc85f
commit
0590dd2971
@ -33,7 +33,8 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
|||||||
using PixelFormat = VideoCore::Surface::PixelFormat;
|
using PixelFormat = VideoCore::Surface::PixelFormat;
|
||||||
using SurfaceType = VideoCore::Surface::SurfaceType;
|
using SurfaceType = VideoCore::Surface::SurfaceType;
|
||||||
|
|
||||||
MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
|
MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Format Setup", MP_RGB(128, 128, 192));
|
||||||
|
MICROPROFILE_DEFINE(OpenGL_VB, "OpenGL", "Vertex Buffer Setup", MP_RGB(128, 128, 192));
|
||||||
MICROPROFILE_DEFINE(OpenGL_Shader, "OpenGL", "Shader Setup", MP_RGB(128, 128, 192));
|
MICROPROFILE_DEFINE(OpenGL_Shader, "OpenGL", "Shader Setup", MP_RGB(128, 128, 192));
|
||||||
MICROPROFILE_DEFINE(OpenGL_UBO, "OpenGL", "Const Buffer Setup", MP_RGB(128, 128, 192));
|
MICROPROFILE_DEFINE(OpenGL_UBO, "OpenGL", "Const Buffer Setup", MP_RGB(128, 128, 192));
|
||||||
MICROPROFILE_DEFINE(OpenGL_Index, "OpenGL", "Index Buffer Setup", MP_RGB(128, 128, 192));
|
MICROPROFILE_DEFINE(OpenGL_Index, "OpenGL", "Index Buffer Setup", MP_RGB(128, 128, 192));
|
||||||
@ -122,7 +123,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
|
|||||||
|
|
||||||
RasterizerOpenGL::~RasterizerOpenGL() {}
|
RasterizerOpenGL::~RasterizerOpenGL() {}
|
||||||
|
|
||||||
void RasterizerOpenGL::SetupVertexArrays() {
|
void RasterizerOpenGL::SetupVertexFormat() {
|
||||||
MICROPROFILE_SCOPE(OpenGL_VAO);
|
MICROPROFILE_SCOPE(OpenGL_VAO);
|
||||||
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = gpu.regs;
|
||||||
@ -175,8 +176,13 @@ void RasterizerOpenGL::SetupVertexArrays() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
state.draw.vertex_array = VAO.handle;
|
state.draw.vertex_array = VAO.handle;
|
||||||
state.draw.vertex_buffer = buffer_cache.GetHandle();
|
|
||||||
state.Apply();
|
state.Apply();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RasterizerOpenGL::SetupVertexBuffer() {
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_VB);
|
||||||
|
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||||
|
const auto& regs = gpu.regs;
|
||||||
|
|
||||||
// Upload all guest vertex arrays sequentially to our buffer
|
// Upload all guest vertex arrays sequentially to our buffer
|
||||||
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
||||||
@ -203,6 +209,9 @@ void RasterizerOpenGL::SetupVertexArrays() {
|
|||||||
glVertexBindingDivisor(index, 0);
|
glVertexBindingDivisor(index, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Implicit set by glBindVertexBuffer. Stupid glstate handling...
|
||||||
|
state.draw.vertex_buffer = buffer_cache.GetHandle();
|
||||||
}
|
}
|
||||||
|
|
||||||
DrawParameters RasterizerOpenGL::SetupDraw() {
|
DrawParameters RasterizerOpenGL::SetupDraw() {
|
||||||
@ -621,7 +630,8 @@ void RasterizerOpenGL::DrawArrays() {
|
|||||||
|
|
||||||
buffer_cache.Map(buffer_size);
|
buffer_cache.Map(buffer_size);
|
||||||
|
|
||||||
SetupVertexArrays();
|
SetupVertexFormat();
|
||||||
|
SetupVertexBuffer();
|
||||||
DrawParameters params = SetupDraw();
|
DrawParameters params = SetupDraw();
|
||||||
SetupShaders(params.primitive_mode);
|
SetupShaders(params.primitive_mode);
|
||||||
|
|
||||||
|
@ -207,7 +207,8 @@ private:
|
|||||||
|
|
||||||
std::size_t CalculateIndexBufferSize() const;
|
std::size_t CalculateIndexBufferSize() const;
|
||||||
|
|
||||||
void SetupVertexArrays();
|
void SetupVertexFormat();
|
||||||
|
void SetupVertexBuffer();
|
||||||
|
|
||||||
DrawParameters SetupDraw();
|
DrawParameters SetupDraw();
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user