android: Fix presentation layout on foldable and tablet devices.
This commit is contained in:
parent
ca4b07a2d7
commit
057117f009
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@ -7,6 +7,7 @@ import android.app.Activity
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import android.content.Context
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import android.content.DialogInterface
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import android.content.Intent
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import android.content.res.Configuration
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import android.graphics.Rect
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import android.hardware.Sensor
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import android.hardware.SensorEvent
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@ -31,6 +32,7 @@ import org.yuzu.yuzu_emu.features.settings.model.Settings
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import org.yuzu.yuzu_emu.fragments.EmulationFragment
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import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
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import org.yuzu.yuzu_emu.utils.EmulationMenuSettings
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import org.yuzu.yuzu_emu.utils.ForegroundService
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import org.yuzu.yuzu_emu.utils.InputHandler
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import org.yuzu.yuzu_emu.utils.NfcReader
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@ -128,6 +130,11 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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super.onResume()
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nfcReader.startScanning()
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startMotionSensorListener()
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NativeLibrary.notifyOrientationChange(
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EmulationMenuSettings.landscapeScreenLayout,
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getAdjustedRotation()
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)
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}
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override fun onPause() {
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@ -233,6 +240,23 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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override fun onAccuracyChanged(sensor: Sensor, i: Int) {}
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private fun getAdjustedRotation():Int {
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val rotation = windowManager.defaultDisplay.rotation;
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val config: Configuration = resources.configuration
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if ((config.screenLayout and Configuration.SCREENLAYOUT_LONG_YES) != 0 ||
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(config.screenLayout and Configuration.SCREENLAYOUT_LONG_NO) == 0) {
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return rotation;
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}
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when (rotation) {
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Surface.ROTATION_0 -> return Surface.ROTATION_90;
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Surface.ROTATION_90 -> return Surface.ROTATION_0;
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Surface.ROTATION_180 -> return Surface.ROTATION_270;
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Surface.ROTATION_270 -> return Surface.ROTATION_180;
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}
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return rotation;
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}
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private fun restoreState(savedInstanceState: Bundle) {
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game = savedInstanceState.parcelable(EXTRA_SELECTED_GAME)!!
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}
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@ -118,12 +118,6 @@ class SettingsActivity : AppCompatActivity(), SettingsActivityView {
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override fun onStop() {
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super.onStop()
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presenter.onStop(isFinishing)
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// Update framebuffer layout when closing the settings
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NativeLibrary.notifyOrientationChange(
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EmulationMenuSettings.landscapeScreenLayout,
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windowManager.defaultDisplay.rotation
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)
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}
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override fun showSettingsFragment(menuTag: String, addToStack: Boolean, gameId: String) {
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@ -767,10 +767,11 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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var cutoutBottom = 0
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val insets = context.windowManager.currentWindowMetrics.windowInsets.displayCutout
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if (insets != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
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maxY =
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if (insets.boundingRectTop.bottom != 0) insets.boundingRectTop.bottom.toFloat() else maxY
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maxX =
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if (insets.boundingRectRight.left != 0) insets.boundingRectRight.left.toFloat() else maxX
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if (insets.boundingRectTop.bottom != 0 && insets.boundingRectTop.bottom > maxY / 2)
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insets.boundingRectTop.bottom.toFloat() else maxY
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if (insets.boundingRectRight.left != 0 && insets.boundingRectRight.left > maxX / 2)
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insets.boundingRectRight.left.toFloat() else maxX
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minX = insets.boundingRectLeft.right - insets.boundingRectLeft.left
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minY = insets.boundingRectBottom.top - insets.boundingRectBottom.bottom
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@ -778,7 +779,6 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom
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}
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// This makes sure that if we have an inset on one side of the screen, we mirror it on
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// the other side. Since removing space from one of the max values messes with the scale,
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// we also have to account for it using our min values.
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@ -89,8 +89,16 @@ public:
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return m_native_window;
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}
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void SetNativeWindow(ANativeWindow* m_native_window_) {
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m_native_window = m_native_window_;
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void SetNativeWindow(ANativeWindow* native_window) {
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m_native_window = native_window;
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}
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u32 ScreenRotation() const {
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return m_screen_rotation;
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}
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void SetScreenRotation(u32 screen_rotation) {
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m_screen_rotation = screen_rotation;
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}
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void InitializeGpuDriver(const std::string& hook_lib_dir, const std::string& custom_driver_dir,
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@ -379,6 +387,7 @@ private:
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// Window management
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std::unique_ptr<EmuWindow_Android> m_window;
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ANativeWindow* m_native_window{};
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u32 m_screen_rotation{};
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// Core emulation
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Core::System m_system;
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@ -404,6 +413,10 @@ private:
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} // Anonymous namespace
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u32 GetAndroidScreenRotation() {
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return EmulationSession::GetInstance().ScreenRotation();
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}
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static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
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Common::Log::Initialize();
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Common::Log::SetColorConsoleBackendEnabled(true);
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@ -450,7 +463,9 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_surfaceDestroyed(JNIEnv* env,
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_notifyOrientationChange(JNIEnv* env,
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[[maybe_unused]] jclass clazz,
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jint layout_option,
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jint rotation) {}
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jint rotation) {
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return EmulationSession::GetInstance().SetScreenRotation(static_cast<u32>(rotation));
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_setAppDirectory(JNIEnv* env,
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[[maybe_unused]] jclass clazz,
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@ -37,6 +37,10 @@
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#ifdef ANDROID
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extern u32 GetAndroidScreenRotation();
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#endif
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namespace Vulkan {
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namespace {
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@ -74,23 +78,58 @@ struct ScreenRectVertex {
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}
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};
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constexpr std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
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// clang-format off
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#ifdef ANDROID
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// Android renders in portrait, so rotate the matrix.
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return { 0.f, 2.f / width, 0.f, 0.f,
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-2.f / height, 0.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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1.f, -1.f, 0.f, 1.f};
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#else
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std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
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constexpr u32 ROTATION_0 = 0;
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constexpr u32 ROTATION_90 = 1;
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constexpr u32 ROTATION_180 = 2;
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constexpr u32 ROTATION_270 = 3;
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// clang-format off
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switch (GetAndroidScreenRotation()) {
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case ROTATION_0:
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// Desktop
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return { 2.f / width, 0.f, 0.f, 0.f,
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0.f, 2.f / height, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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-1.f, -1.f, 0.f, 1.f};
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#endif // ANDROID
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case ROTATION_180:
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// Reverse desktop
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return {-2.f / width, 0.f, 0.f, 0.f,
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0.f, -2.f / height, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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1.f, 1.f, 0.f, 1.f};
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case ROTATION_270:
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// Reverse landscape
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return { 0.f, -2.f / width, 0.f, 0.f,
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2.f / height, 0.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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-1.f, 1.f, 0.f, 1.f};
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case ROTATION_90:
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default:
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// Landscape
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return { 0.f, 2.f / width, 0.f, 0.f,
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-2.f / height, 0.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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1.f, -1.f, 0.f, 1.f};
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}
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// clang-format on
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}
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#else
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std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
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// clang-format off
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return { 2.f / width, 0.f, 0.f, 0.f,
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0.f, 2.f / height, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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-1.f, -1.f, 0.f, 1.f};
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// clang-format on
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}
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#endif
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u32 GetBytesPerPixel(const Tegra::FramebufferConfig& framebuffer) {
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using namespace VideoCore::Surface;
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return BytesPerBlock(PixelFormatFromGPUPixelFormat(framebuffer.pixel_format));
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