gl_device: Query SSBO alignment
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@ -24,6 +24,7 @@ T GetInteger(GLenum pname) {
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Device::Device() {
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uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
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shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
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max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
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max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS);
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has_variable_aoffi = TestVariableAoffi();
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@ -18,6 +18,10 @@ public:
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return uniform_buffer_alignment;
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}
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std::size_t GetShaderStorageBufferAlignment() const {
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return shader_storage_alignment;
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}
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u32 GetMaxVertexAttributes() const {
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return max_vertex_attributes;
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}
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@ -39,6 +43,7 @@ private:
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static bool TestComponentIndexingBug();
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std::size_t uniform_buffer_alignment{};
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std::size_t shader_storage_alignment{};
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u32 max_vertex_attributes{};
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u32 max_varyings{};
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bool has_variable_aoffi{};
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