Merge pull request #9552 from liamwhite/turbo
vulkan: implement 'turbo mode' clock booster
This commit is contained in:
commit
020dbcdbc7
|
@ -185,6 +185,7 @@ void RestoreGlobalState(bool is_powered_on) {
|
||||||
// Renderer
|
// Renderer
|
||||||
values.fsr_sharpening_slider.SetGlobal(true);
|
values.fsr_sharpening_slider.SetGlobal(true);
|
||||||
values.renderer_backend.SetGlobal(true);
|
values.renderer_backend.SetGlobal(true);
|
||||||
|
values.renderer_force_max_clock.SetGlobal(true);
|
||||||
values.vulkan_device.SetGlobal(true);
|
values.vulkan_device.SetGlobal(true);
|
||||||
values.aspect_ratio.SetGlobal(true);
|
values.aspect_ratio.SetGlobal(true);
|
||||||
values.max_anisotropy.SetGlobal(true);
|
values.max_anisotropy.SetGlobal(true);
|
||||||
|
|
|
@ -415,6 +415,7 @@ struct Values {
|
||||||
// Renderer
|
// Renderer
|
||||||
SwitchableSetting<RendererBackend, true> renderer_backend{
|
SwitchableSetting<RendererBackend, true> renderer_backend{
|
||||||
RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
|
RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
|
||||||
|
SwitchableSetting<bool> renderer_force_max_clock{true, "force_max_clock"};
|
||||||
Setting<bool> renderer_debug{false, "debug"};
|
Setting<bool> renderer_debug{false, "debug"};
|
||||||
Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
|
Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
|
||||||
Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
|
Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
|
||||||
|
|
|
@ -191,6 +191,8 @@ add_library(video_core STATIC
|
||||||
renderer_vulkan/vk_texture_cache.cpp
|
renderer_vulkan/vk_texture_cache.cpp
|
||||||
renderer_vulkan/vk_texture_cache.h
|
renderer_vulkan/vk_texture_cache.h
|
||||||
renderer_vulkan/vk_texture_cache_base.cpp
|
renderer_vulkan/vk_texture_cache_base.cpp
|
||||||
|
renderer_vulkan/vk_turbo_mode.cpp
|
||||||
|
renderer_vulkan/vk_turbo_mode.h
|
||||||
renderer_vulkan/vk_update_descriptor.cpp
|
renderer_vulkan/vk_update_descriptor.cpp
|
||||||
renderer_vulkan/vk_update_descriptor.h
|
renderer_vulkan/vk_update_descriptor.h
|
||||||
shader_cache.cpp
|
shader_cache.cpp
|
||||||
|
|
|
@ -47,6 +47,7 @@ set(SHADER_FILES
|
||||||
vulkan_present_scaleforce_fp16.frag
|
vulkan_present_scaleforce_fp16.frag
|
||||||
vulkan_present_scaleforce_fp32.frag
|
vulkan_present_scaleforce_fp32.frag
|
||||||
vulkan_quad_indexed.comp
|
vulkan_quad_indexed.comp
|
||||||
|
vulkan_turbo_mode.comp
|
||||||
vulkan_uint8.comp
|
vulkan_uint8.comp
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,29 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#version 460 core
|
||||||
|
|
||||||
|
layout (local_size_x = 16, local_size_y = 8, local_size_z = 1) in;
|
||||||
|
|
||||||
|
layout (binding = 0) buffer ThreadData {
|
||||||
|
uint data[];
|
||||||
|
};
|
||||||
|
|
||||||
|
uint xorshift32(uint x) {
|
||||||
|
x ^= x << 13;
|
||||||
|
x ^= x >> 17;
|
||||||
|
x ^= x << 5;
|
||||||
|
return x;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint getGlobalIndex() {
|
||||||
|
return gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * gl_WorkGroupSize.y * gl_NumWorkGroups.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
uint myIndex = xorshift32(getGlobalIndex());
|
||||||
|
uint otherIndex = xorshift32(myIndex);
|
||||||
|
|
||||||
|
uint otherValue = atomicAdd(data[otherIndex % data.length()], 0) + 1;
|
||||||
|
atomicAdd(data[myIndex % data.length()], otherValue);
|
||||||
|
}
|
|
@ -78,6 +78,8 @@ std::string BuildCommaSeparatedExtensions(std::vector<std::string> available_ext
|
||||||
return separated_extensions;
|
return separated_extensions;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
} // Anonymous namespace
|
||||||
|
|
||||||
Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dld,
|
Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dld,
|
||||||
VkSurfaceKHR surface) {
|
VkSurfaceKHR surface) {
|
||||||
const std::vector<VkPhysicalDevice> devices = instance.EnumeratePhysicalDevices();
|
const std::vector<VkPhysicalDevice> devices = instance.EnumeratePhysicalDevices();
|
||||||
|
@ -89,7 +91,6 @@ Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dl
|
||||||
const vk::PhysicalDevice physical_device(devices[device_index], dld);
|
const vk::PhysicalDevice physical_device(devices[device_index], dld);
|
||||||
return Device(*instance, physical_device, surface, dld);
|
return Device(*instance, physical_device, surface, dld);
|
||||||
}
|
}
|
||||||
} // Anonymous namespace
|
|
||||||
|
|
||||||
RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
|
RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
|
||||||
Core::Frontend::EmuWindow& emu_window,
|
Core::Frontend::EmuWindow& emu_window,
|
||||||
|
@ -109,6 +110,9 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
|
||||||
screen_info),
|
screen_info),
|
||||||
rasterizer(render_window, gpu, cpu_memory, screen_info, device, memory_allocator,
|
rasterizer(render_window, gpu, cpu_memory, screen_info, device, memory_allocator,
|
||||||
state_tracker, scheduler) {
|
state_tracker, scheduler) {
|
||||||
|
if (Settings::values.renderer_force_max_clock.GetValue()) {
|
||||||
|
turbo_mode.emplace(instance, dld);
|
||||||
|
}
|
||||||
Report();
|
Report();
|
||||||
} catch (const vk::Exception& exception) {
|
} catch (const vk::Exception& exception) {
|
||||||
LOG_ERROR(Render_Vulkan, "Vulkan initialization failed with error: {}", exception.what());
|
LOG_ERROR(Render_Vulkan, "Vulkan initialization failed with error: {}", exception.what());
|
||||||
|
|
|
@ -13,6 +13,7 @@
|
||||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||||
#include "video_core/renderer_vulkan/vk_state_tracker.h"
|
#include "video_core/renderer_vulkan/vk_state_tracker.h"
|
||||||
#include "video_core/renderer_vulkan/vk_swapchain.h"
|
#include "video_core/renderer_vulkan/vk_swapchain.h"
|
||||||
|
#include "video_core/renderer_vulkan/vk_turbo_mode.h"
|
||||||
#include "video_core/vulkan_common/vulkan_device.h"
|
#include "video_core/vulkan_common/vulkan_device.h"
|
||||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||||
|
@ -31,6 +32,9 @@ class GPU;
|
||||||
|
|
||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
|
|
||||||
|
Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dld,
|
||||||
|
VkSurfaceKHR surface);
|
||||||
|
|
||||||
class RendererVulkan final : public VideoCore::RendererBase {
|
class RendererVulkan final : public VideoCore::RendererBase {
|
||||||
public:
|
public:
|
||||||
explicit RendererVulkan(Core::TelemetrySession& telemtry_session,
|
explicit RendererVulkan(Core::TelemetrySession& telemtry_session,
|
||||||
|
@ -74,6 +78,7 @@ private:
|
||||||
Swapchain swapchain;
|
Swapchain swapchain;
|
||||||
BlitScreen blit_screen;
|
BlitScreen blit_screen;
|
||||||
RasterizerVulkan rasterizer;
|
RasterizerVulkan rasterizer;
|
||||||
|
std::optional<TurboMode> turbo_mode;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Vulkan
|
} // namespace Vulkan
|
||||||
|
|
|
@ -0,0 +1,205 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include "common/literals.h"
|
||||||
|
#include "video_core/host_shaders/vulkan_turbo_mode_comp_spv.h"
|
||||||
|
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
||||||
|
#include "video_core/renderer_vulkan/vk_shader_util.h"
|
||||||
|
#include "video_core/renderer_vulkan/vk_turbo_mode.h"
|
||||||
|
#include "video_core/vulkan_common/vulkan_device.h"
|
||||||
|
|
||||||
|
namespace Vulkan {
|
||||||
|
|
||||||
|
using namespace Common::Literals;
|
||||||
|
|
||||||
|
TurboMode::TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld)
|
||||||
|
: m_device{CreateDevice(instance, dld, VK_NULL_HANDLE)}, m_allocator{m_device, false} {
|
||||||
|
m_thread = std::jthread([&](auto stop_token) { Run(stop_token); });
|
||||||
|
}
|
||||||
|
|
||||||
|
TurboMode::~TurboMode() = default;
|
||||||
|
|
||||||
|
void TurboMode::Run(std::stop_token stop_token) {
|
||||||
|
auto& dld = m_device.GetLogical();
|
||||||
|
|
||||||
|
// Allocate buffer. 2MiB should be sufficient.
|
||||||
|
auto buffer = dld.CreateBuffer(VkBufferCreateInfo{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.size = 2_MiB,
|
||||||
|
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||||
|
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||||
|
.queueFamilyIndexCount = 0,
|
||||||
|
.pQueueFamilyIndices = nullptr,
|
||||||
|
});
|
||||||
|
|
||||||
|
// Commit some device local memory for the buffer.
|
||||||
|
auto commit = m_allocator.Commit(buffer, MemoryUsage::DeviceLocal);
|
||||||
|
|
||||||
|
// Create the descriptor pool to contain our descriptor.
|
||||||
|
constexpr VkDescriptorPoolSize pool_size{
|
||||||
|
.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||||
|
.descriptorCount = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
auto descriptor_pool = dld.CreateDescriptorPool(VkDescriptorPoolCreateInfo{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
|
||||||
|
.maxSets = 1,
|
||||||
|
.poolSizeCount = 1,
|
||||||
|
.pPoolSizes = &pool_size,
|
||||||
|
});
|
||||||
|
|
||||||
|
// Create the descriptor set layout from the pool.
|
||||||
|
constexpr VkDescriptorSetLayoutBinding layout_binding{
|
||||||
|
.binding = 0,
|
||||||
|
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||||
|
.descriptorCount = 1,
|
||||||
|
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||||
|
.pImmutableSamplers = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
auto descriptor_set_layout = dld.CreateDescriptorSetLayout(VkDescriptorSetLayoutCreateInfo{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.bindingCount = 1,
|
||||||
|
.pBindings = &layout_binding,
|
||||||
|
});
|
||||||
|
|
||||||
|
// Actually create the descriptor set.
|
||||||
|
auto descriptor_set = descriptor_pool.Allocate(VkDescriptorSetAllocateInfo{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.descriptorPool = *descriptor_pool,
|
||||||
|
.descriptorSetCount = 1,
|
||||||
|
.pSetLayouts = descriptor_set_layout.address(),
|
||||||
|
});
|
||||||
|
|
||||||
|
// Create the shader.
|
||||||
|
auto shader = BuildShader(m_device, VULKAN_TURBO_MODE_COMP_SPV);
|
||||||
|
|
||||||
|
// Create the pipeline layout.
|
||||||
|
auto pipeline_layout = dld.CreatePipelineLayout(VkPipelineLayoutCreateInfo{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.setLayoutCount = 1,
|
||||||
|
.pSetLayouts = descriptor_set_layout.address(),
|
||||||
|
.pushConstantRangeCount = 0,
|
||||||
|
.pPushConstantRanges = nullptr,
|
||||||
|
});
|
||||||
|
|
||||||
|
// Actually create the pipeline.
|
||||||
|
const VkPipelineShaderStageCreateInfo shader_stage{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||||
|
.module = *shader,
|
||||||
|
.pName = "main",
|
||||||
|
.pSpecializationInfo = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
auto pipeline = dld.CreateComputePipeline(VkComputePipelineCreateInfo{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.stage = shader_stage,
|
||||||
|
.layout = *pipeline_layout,
|
||||||
|
.basePipelineHandle = VK_NULL_HANDLE,
|
||||||
|
.basePipelineIndex = 0,
|
||||||
|
});
|
||||||
|
|
||||||
|
// Create a fence to wait on.
|
||||||
|
auto fence = dld.CreateFence(VkFenceCreateInfo{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
});
|
||||||
|
|
||||||
|
// Create a command pool to allocate a command buffer from.
|
||||||
|
auto command_pool = dld.CreateCommandPool(VkCommandPoolCreateInfo{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags =
|
||||||
|
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT | VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
|
||||||
|
.queueFamilyIndex = m_device.GetGraphicsFamily(),
|
||||||
|
});
|
||||||
|
|
||||||
|
// Create a single command buffer.
|
||||||
|
auto cmdbufs = command_pool.Allocate(1, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
|
||||||
|
auto cmdbuf = vk::CommandBuffer{cmdbufs[0], m_device.GetDispatchLoader()};
|
||||||
|
|
||||||
|
while (!stop_token.stop_requested()) {
|
||||||
|
// Reset the fence.
|
||||||
|
fence.Reset();
|
||||||
|
|
||||||
|
// Update descriptor set.
|
||||||
|
const VkDescriptorBufferInfo buffer_info{
|
||||||
|
.buffer = *buffer,
|
||||||
|
.offset = 0,
|
||||||
|
.range = VK_WHOLE_SIZE,
|
||||||
|
};
|
||||||
|
|
||||||
|
const VkWriteDescriptorSet buffer_write{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.dstSet = descriptor_set[0],
|
||||||
|
.dstBinding = 0,
|
||||||
|
.dstArrayElement = 0,
|
||||||
|
.descriptorCount = 1,
|
||||||
|
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||||
|
.pImageInfo = nullptr,
|
||||||
|
.pBufferInfo = &buffer_info,
|
||||||
|
.pTexelBufferView = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
dld.UpdateDescriptorSets(std::array{buffer_write}, {});
|
||||||
|
|
||||||
|
// Set up the command buffer.
|
||||||
|
cmdbuf.Begin(VkCommandBufferBeginInfo{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
|
||||||
|
.pInheritanceInfo = nullptr,
|
||||||
|
});
|
||||||
|
|
||||||
|
// Clear the buffer.
|
||||||
|
cmdbuf.FillBuffer(*buffer, 0, VK_WHOLE_SIZE, 0);
|
||||||
|
|
||||||
|
// Bind descriptor set.
|
||||||
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
|
||||||
|
descriptor_set, {});
|
||||||
|
|
||||||
|
// Bind the pipeline.
|
||||||
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
|
||||||
|
|
||||||
|
// Dispatch.
|
||||||
|
cmdbuf.Dispatch(64, 64, 1);
|
||||||
|
|
||||||
|
// Finish.
|
||||||
|
cmdbuf.End();
|
||||||
|
|
||||||
|
const VkSubmitInfo submit_info{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.waitSemaphoreCount = 0,
|
||||||
|
.pWaitSemaphores = nullptr,
|
||||||
|
.pWaitDstStageMask = nullptr,
|
||||||
|
.commandBufferCount = 1,
|
||||||
|
.pCommandBuffers = cmdbuf.address(),
|
||||||
|
.signalSemaphoreCount = 0,
|
||||||
|
.pSignalSemaphores = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
m_device.GetGraphicsQueue().Submit(std::array{submit_info}, *fence);
|
||||||
|
|
||||||
|
// Wait for completion.
|
||||||
|
fence.Wait();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Vulkan
|
|
@ -0,0 +1,26 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "common/polyfill_thread.h"
|
||||||
|
#include "video_core/vulkan_common/vulkan_device.h"
|
||||||
|
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||||
|
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||||
|
|
||||||
|
namespace Vulkan {
|
||||||
|
|
||||||
|
class TurboMode {
|
||||||
|
public:
|
||||||
|
explicit TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld);
|
||||||
|
~TurboMode();
|
||||||
|
|
||||||
|
private:
|
||||||
|
void Run(std::stop_token stop_token);
|
||||||
|
|
||||||
|
Device m_device;
|
||||||
|
MemoryAllocator m_allocator;
|
||||||
|
std::jthread m_thread;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Vulkan
|
|
@ -1472,7 +1472,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
|
||||||
is_patch_list_restart_supported =
|
is_patch_list_restart_supported =
|
||||||
primitive_topology_list_restart.primitiveTopologyPatchListRestart;
|
primitive_topology_list_restart.primitiveTopologyPatchListRestart;
|
||||||
}
|
}
|
||||||
if (has_khr_image_format_list && has_khr_swapchain_mutable_format) {
|
if (requires_surface && has_khr_image_format_list && has_khr_swapchain_mutable_format) {
|
||||||
extensions.push_back(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME);
|
extensions.push_back(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME);
|
||||||
extensions.push_back(VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME);
|
extensions.push_back(VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME);
|
||||||
khr_swapchain_mutable_format = true;
|
khr_swapchain_mutable_format = true;
|
||||||
|
|
|
@ -690,6 +690,7 @@ void Config::ReadRendererValues() {
|
||||||
qt_config->beginGroup(QStringLiteral("Renderer"));
|
qt_config->beginGroup(QStringLiteral("Renderer"));
|
||||||
|
|
||||||
ReadGlobalSetting(Settings::values.renderer_backend);
|
ReadGlobalSetting(Settings::values.renderer_backend);
|
||||||
|
ReadGlobalSetting(Settings::values.renderer_force_max_clock);
|
||||||
ReadGlobalSetting(Settings::values.vulkan_device);
|
ReadGlobalSetting(Settings::values.vulkan_device);
|
||||||
ReadGlobalSetting(Settings::values.fullscreen_mode);
|
ReadGlobalSetting(Settings::values.fullscreen_mode);
|
||||||
ReadGlobalSetting(Settings::values.aspect_ratio);
|
ReadGlobalSetting(Settings::values.aspect_ratio);
|
||||||
|
@ -1306,6 +1307,9 @@ void Config::SaveRendererValues() {
|
||||||
static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
|
static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
|
||||||
static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
|
static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
|
||||||
Settings::values.renderer_backend.UsingGlobal());
|
Settings::values.renderer_backend.UsingGlobal());
|
||||||
|
WriteSetting(QString::fromStdString(Settings::values.renderer_force_max_clock.GetLabel()),
|
||||||
|
static_cast<u32>(Settings::values.renderer_force_max_clock.GetValue(global)),
|
||||||
|
static_cast<u32>(Settings::values.renderer_force_max_clock.GetDefault()));
|
||||||
WriteGlobalSetting(Settings::values.vulkan_device);
|
WriteGlobalSetting(Settings::values.vulkan_device);
|
||||||
WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
|
WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
|
||||||
static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),
|
static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),
|
||||||
|
|
|
@ -25,6 +25,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||||
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
|
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
|
||||||
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
|
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
|
||||||
|
|
||||||
|
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
|
||||||
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
||||||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
||||||
|
@ -39,6 +40,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||||
Settings::values.max_anisotropy.GetValue());
|
Settings::values.max_anisotropy.GetValue());
|
||||||
} else {
|
} else {
|
||||||
ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
|
ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
|
||||||
|
ConfigurationShared::SetPerGameSetting(ui->renderer_force_max_clock,
|
||||||
|
&Settings::values.renderer_force_max_clock);
|
||||||
ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
|
ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
|
||||||
&Settings::values.max_anisotropy);
|
&Settings::values.max_anisotropy);
|
||||||
ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
|
ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
|
||||||
|
@ -50,6 +53,9 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||||
|
|
||||||
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
|
||||||
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock,
|
||||||
|
ui->renderer_force_max_clock,
|
||||||
|
renderer_force_max_clock);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||||
ui->anisotropic_filtering_combobox);
|
ui->anisotropic_filtering_combobox);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
||||||
|
@ -81,6 +87,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||||
// Disable if not global (only happens during game)
|
// Disable if not global (only happens during game)
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
|
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
|
||||||
|
ui->renderer_force_max_clock->setEnabled(
|
||||||
|
Settings::values.renderer_force_max_clock.UsingGlobal());
|
||||||
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
||||||
ui->use_asynchronous_shaders->setEnabled(
|
ui->use_asynchronous_shaders->setEnabled(
|
||||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||||
|
@ -95,6 +103,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
|
||||||
|
Settings::values.renderer_force_max_clock,
|
||||||
|
renderer_force_max_clock);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
|
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
||||||
Settings::values.use_asynchronous_shaders,
|
Settings::values.use_asynchronous_shaders,
|
||||||
|
|
|
@ -36,6 +36,7 @@ private:
|
||||||
|
|
||||||
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
|
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
|
||||||
|
|
||||||
|
ConfigurationShared::CheckState renderer_force_max_clock;
|
||||||
ConfigurationShared::CheckState use_vsync;
|
ConfigurationShared::CheckState use_vsync;
|
||||||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||||
|
|
|
@ -69,6 +69,16 @@
|
||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QCheckBox" name="renderer_force_max_clock">
|
||||||
|
<property name="toolTip">
|
||||||
|
<string>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</string>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Force maximum clocks (Vulkan only)</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QCheckBox" name="use_vsync">
|
<widget class="QCheckBox" name="use_vsync">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
|
|
|
@ -296,6 +296,7 @@ void Config::ReadValues() {
|
||||||
|
|
||||||
// Renderer
|
// Renderer
|
||||||
ReadSetting("Renderer", Settings::values.renderer_backend);
|
ReadSetting("Renderer", Settings::values.renderer_backend);
|
||||||
|
ReadSetting("Renderer", Settings::values.renderer_force_max_clock);
|
||||||
ReadSetting("Renderer", Settings::values.renderer_debug);
|
ReadSetting("Renderer", Settings::values.renderer_debug);
|
||||||
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
|
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
|
||||||
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
|
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
|
||||||
|
|
Loading…
Reference in New Issue