Core/Memory: Give every emulated thread it's own TLS area.
The TLS area for thread T with id Ti is located at TLS_AREA_VADDR + (Ti - 1) * 0x200. This allows some games like Mario Kart 7 to continue further.
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@ -99,8 +99,9 @@ public:
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* @param stack_top Pointer to the top of the stack
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* @param entry_point Entry point for execution
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* @param arg User argument for thread
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* @param tls_address Address of the Thread Local Storage for the thread
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*/
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virtual void ResetContext(Core::ThreadContext& context, u32 stack_top, u32 entry_point, u32 arg) = 0;
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virtual void ResetContext(Core::ThreadContext& context, u32 stack_top, u32 entry_point, u32 arg, u32 tls_address) = 0;
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/**
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* Saves the current CPU context
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