yuzu/src/audio_core/audio_core.cpp

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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/audio_core.h"
#include "audio_core/sink/sink_details.h"
#include "common/settings.h"
#include "core/core.h"
namespace AudioCore {
AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>()} {
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CreateSinks();
// Must be created after the sinks
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adsp = std::make_unique<ADSP::ADSP>(system, *output_sink);
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}
AudioCore ::~AudioCore() {
Shutdown();
}
void AudioCore::CreateSinks() {
const auto& sink_id{Settings::values.sink_id};
const auto& audio_output_device_id{Settings::values.audio_output_device_id};
const auto& audio_input_device_id{Settings::values.audio_input_device_id};
output_sink = Sink::CreateSinkFromID(sink_id.GetValue(), audio_output_device_id.GetValue());
input_sink = Sink::CreateSinkFromID(sink_id.GetValue(), audio_input_device_id.GetValue());
}
void AudioCore::Shutdown() {
audio_manager->Shutdown();
}
AudioManager& AudioCore::GetAudioManager() {
return *audio_manager;
}
Sink::Sink& AudioCore::GetOutputSink() {
return *output_sink;
}
Sink::Sink& AudioCore::GetInputSink() {
return *input_sink;
}
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ADSP::ADSP& AudioCore::ADSP() {
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return *adsp;
}
} // namespace AudioCore