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f75def619c28ed3f1293f2cb2740ae83d6972e4c
yuzu-mainline/src/core/arm/dyncom
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Lioncash f75def619c dyncom: Partially emulate BXJ
Just in case some game studio let the intern write inline assembly or something.
2015-01-05 15:55:09 -05:00
..
arm_dyncom_dec.cpp
dyncom: Implemented LDREXD/STREXD/LDREXH/STREXH
2015-01-02 20:51:54 -05:00
arm_dyncom_dec.h
dyncom: Implemented LDREXD/STREXD/LDREXH/STREXH
2015-01-02 20:51:54 -05:00
arm_dyncom_interpreter.cpp
dyncom: Partially emulate BXJ
2015-01-05 15:55:09 -05:00
arm_dyncom_interpreter.h
License change
2014-12-20 21:20:24 -08:00
arm_dyncom_run.cpp
dyncom: Various cleanups to match coding style, no functional changes.
2014-12-29 21:50:47 -05:00
arm_dyncom_run.h
skyeye: Remove duplicate typedefs
2015-01-04 12:34:02 -05:00
arm_dyncom_thumb.cpp
dyncom: Various cleanups to match coding style, no functional changes.
2014-12-29 21:50:47 -05:00
arm_dyncom_thumb.h
skyeye: Remove duplicate typedefs
2015-01-04 12:34:02 -05:00
arm_dyncom.cpp
ARM: Add a mechanism for faking CPU time elapsed during HLE.
2014-12-25 22:46:44 -05:00
arm_dyncom.h
ARM: Add a mechanism for faking CPU time elapsed during HLE.
2014-12-25 22:46:44 -05:00
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