yuzu-mainline/src/core/file_sys/patch_manager.h
Zach Hilman 8e900a301a file_sys: Add class to manage game patches
Right now only includes Updates, but should eventually contain all of the other patches we need.
2018-09-04 16:22:25 -04:00

43 lines
982 B
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include "common/common_types.h"
#include "core/file_sys/vfs.h"
namespace FileSys {
std::string FormatTitleVersion(u32 version, bool full = false);
enum class PatchType {
Update,
};
std::string FormatPatchTypeName(PatchType type);
// A centralized class to manage patches to games.
class PatchManager {
public:
explicit PatchManager(u64 title_id);
// Currently tracked ExeFS patches:
// - Game Updates
VirtualDir PatchExeFS(VirtualDir exefs) const;
// Currently tracked RomFS patches:
// - Game Updates
VirtualFile PatchRomFS(VirtualFile romfs) const;
// Returns a vector of pairs between patch names and patch versions.
// i.e. Update v80 will return {Update, 80}
std::map<PatchType, u32> GetPatchVersionNames() const;
private:
u64 title_id;
};
} // namespace FileSys