// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include "common/common_types.h" #include "core/core.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/gpu.h" #include "video_core/renderer_opengl/gl_state_tracker.h" #define OFF(field_name) MAXWELL3D_REG_INDEX(field_name) #define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / sizeof(u32)) namespace OpenGL { namespace { using namespace Dirty; using namespace VideoCommon::Dirty; using Tegra::Engines::Maxwell3D; using Regs = Maxwell3D::Regs; using Dirty = std::remove_reference_t; using Tables = std::remove_reference_t; using Table = std::remove_reference_t; template void FillBlock(Table& table, std::size_t begin, std::size_t num, Integer dirty_index) { const auto it = std::begin(table) + begin; std::fill(it, it + num, static_cast(dirty_index)); } template void FillBlock(Tables& tables, std::size_t begin, std::size_t num, Integer1 index_a, Integer2 index_b) { FillBlock(tables[0], begin, num, index_a); FillBlock(tables[1], begin, num, index_b); } void SetupDirtyRenderTargets(Tables& tables) { static constexpr std::size_t num_per_rt = NUM(rt[0]); static constexpr std::size_t begin = OFF(rt); static constexpr std::size_t num = num_per_rt * Regs::NumRenderTargets; for (std::size_t rt = 0; rt < Regs::NumRenderTargets; ++rt) { FillBlock(tables[0], begin + rt * num_per_rt, num_per_rt, ColorBuffer0 + rt); } FillBlock(tables[1], begin, num, RenderTargets); static constexpr std::array zeta_flags{ZetaBuffer, RenderTargets}; for (std::size_t i = 0; i < std::size(zeta_flags); ++i) { const u8 flag = zeta_flags[i]; auto& table = tables[i]; table[OFF(zeta_enable)] = flag; table[OFF(zeta_width)] = flag; table[OFF(zeta_height)] = flag; FillBlock(table, OFF(zeta), NUM(zeta), flag); } } void SetupDirtyViewports(Tables& tables) { for (std::size_t i = 0; i < Regs::NumViewports; ++i) { const std::size_t transf_offset = OFF(viewport_transform) + i * NUM(viewport_transform[0]); const std::size_t viewport_offset = OFF(viewports) + i * NUM(viewports[0]); FillBlock(tables[0], transf_offset, NUM(viewport_transform[0]), Viewport0 + i); FillBlock(tables[0], viewport_offset, NUM(viewports[0]), Viewport0 + i); } FillBlock(tables[1], OFF(viewport_transform), NUM(viewport_transform), Viewports); FillBlock(tables[1], OFF(viewports), NUM(viewports), Viewports); tables[0][OFF(viewport_transform_enabled)] = ViewportTransform; tables[1][OFF(viewport_transform_enabled)] = Viewports; } } // Anonymous namespace StateTracker::StateTracker(Core::System& system) : system{system} {} void StateTracker::Initialize() { auto& dirty = system.GPU().Maxwell3D().dirty; std::size_t entry_index = 0; const auto AddEntry = [&dirty, &entry_index](std::size_t dirty_register) { dirty.on_write_stores[entry_index++] = static_cast(dirty_register); }; AddEntry(RenderTargets); for (std::size_t i = 0; i < Regs::NumRenderTargets; ++i) { AddEntry(ColorBuffer0 + i); } AddEntry(ZetaBuffer); auto& tables = dirty.tables; SetupDirtyRenderTargets(tables); SetupDirtyViewports(tables); } } // namespace OpenGL