// SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include #include "core/hid/emulated_controller.h" #include "yuzu/hotkeys.h" #include "yuzu/uisettings.h" HotkeyRegistry::HotkeyRegistry() = default; HotkeyRegistry::~HotkeyRegistry() = default; void HotkeyRegistry::SaveHotkeys() { UISettings::values.shortcuts.clear(); for (const auto& group : hotkey_groups) { for (const auto& hotkey : group.second) { UISettings::values.shortcuts.push_back( {hotkey.first, group.first, UISettings::ContextualShortcut({hotkey.second.keyseq.toString().toStdString(), hotkey.second.controller_keyseq, hotkey.second.context, hotkey.second.repeat})}); } } } void HotkeyRegistry::LoadHotkeys() { // Make sure NOT to use a reference here because it would become invalid once we call // beginGroup() for (auto shortcut : UISettings::values.shortcuts) { Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name]; if (!shortcut.shortcut.keyseq.empty()) { hk.keyseq = QKeySequence::fromString(QString::fromStdString(shortcut.shortcut.keyseq), QKeySequence::NativeText); hk.context = static_cast(shortcut.shortcut.context); } if (!shortcut.shortcut.controller_keyseq.empty()) { hk.controller_keyseq = shortcut.shortcut.controller_keyseq; } if (hk.shortcut) { hk.shortcut->disconnect(); hk.shortcut->setKey(hk.keyseq); } if (hk.controller_shortcut) { hk.controller_shortcut->disconnect(); hk.controller_shortcut->SetKey(hk.controller_keyseq); } hk.repeat = shortcut.shortcut.repeat; } } QShortcut* HotkeyRegistry::GetHotkey(const std::string& group, const std::string& action, QWidget* widget) { Hotkey& hk = hotkey_groups[group][action]; if (!hk.shortcut) { hk.shortcut = new QShortcut(hk.keyseq, widget, nullptr, nullptr, hk.context); } hk.shortcut->setAutoRepeat(hk.repeat); return hk.shortcut; } ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const std::string& group, const std::string& action, Core::HID::EmulatedController* controller) { Hotkey& hk = hotkey_groups[group][action]; if (!hk.controller_shortcut) { hk.controller_shortcut = new ControllerShortcut(controller); hk.controller_shortcut->SetKey(hk.controller_keyseq); } return hk.controller_shortcut; } QKeySequence HotkeyRegistry::GetKeySequence(const std::string& group, const std::string& action) { return hotkey_groups[group][action].keyseq; } Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const std::string& group, const std::string& action) { return hotkey_groups[group][action].context; } ControllerShortcut::ControllerShortcut(Core::HID::EmulatedController* controller) { emulated_controller = controller; Core::HID::ControllerUpdateCallback engine_callback{ .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); }, .is_npad_service = false, }; callback_key = emulated_controller->SetCallback(engine_callback); is_enabled = true; } ControllerShortcut::~ControllerShortcut() { emulated_controller->DeleteCallback(callback_key); } void ControllerShortcut::SetKey(const ControllerButtonSequence& buttons) { button_sequence = buttons; } void ControllerShortcut::SetKey(const std::string& buttons_shortcut) { ControllerButtonSequence sequence{}; name = buttons_shortcut; std::istringstream command_line(buttons_shortcut); std::string line; while (std::getline(command_line, line, '+')) { if (line.empty()) { continue; } if (line == "A") { sequence.npad.a.Assign(1); } if (line == "B") { sequence.npad.b.Assign(1); } if (line == "X") { sequence.npad.x.Assign(1); } if (line == "Y") { sequence.npad.y.Assign(1); } if (line == "L") { sequence.npad.l.Assign(1); } if (line == "R") { sequence.npad.r.Assign(1); } if (line == "ZL") { sequence.npad.zl.Assign(1); } if (line == "ZR") { sequence.npad.zr.Assign(1); } if (line == "Dpad_Left") { sequence.npad.left.Assign(1); } if (line == "Dpad_Right") { sequence.npad.right.Assign(1); } if (line == "Dpad_Up") { sequence.npad.up.Assign(1); } if (line == "Dpad_Down") { sequence.npad.down.Assign(1); } if (line == "Left_Stick") { sequence.npad.stick_l.Assign(1); } if (line == "Right_Stick") { sequence.npad.stick_r.Assign(1); } if (line == "Minus") { sequence.npad.minus.Assign(1); } if (line == "Plus") { sequence.npad.plus.Assign(1); } if (line == "Home") { sequence.home.home.Assign(1); } if (line == "Screenshot") { sequence.capture.capture.Assign(1); } } button_sequence = sequence; } ControllerButtonSequence ControllerShortcut::ButtonSequence() const { return button_sequence; } void ControllerShortcut::SetEnabled(bool enable) { is_enabled = enable; } bool ControllerShortcut::IsEnabled() const { return is_enabled; } void ControllerShortcut::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) { if (!is_enabled) { return; } if (type != Core::HID::ControllerTriggerType::Button) { return; } if (!Settings::values.controller_navigation) { return; } if (button_sequence.npad.raw == Core::HID::NpadButton::None && button_sequence.capture.raw == 0 && button_sequence.home.raw == 0) { return; } const auto player_npad_buttons = emulated_controller->GetNpadButtons().raw & button_sequence.npad.raw; const u64 player_capture_buttons = emulated_controller->GetCaptureButtons().raw & button_sequence.capture.raw; const u64 player_home_buttons = emulated_controller->GetHomeButtons().raw & button_sequence.home.raw; if (player_npad_buttons == button_sequence.npad.raw && player_capture_buttons == button_sequence.capture.raw && player_home_buttons == button_sequence.home.raw && !active) { // Force user to press the home or capture button again active = true; emit Activated(); return; } active = false; }