Commit Graph

8 Commits

Author SHA1 Message Date
Feng Chen 87022a4833 Add macos moltenvk bundle, Add copy moltevk dylib script 2023-08-22 10:22:28 +08:00
bunnei b2570d2546 android: Use ext-android-bin for external binaries. 2023-06-03 00:06:06 -07:00
Liam ee10cdad35 cmake: download architecture-specific ffmpeg for android 2023-06-03 00:05:43 -07:00
bunnei 851b1008a8 cmake: Integrate bundled FFmpeg for Android. 2023-06-03 00:05:26 -07:00
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
lat9nq ad55faaa35 cmake: Download Boost if inadequate local version
Building SDL2 from externals is incompatible with Conan's version of
libiconv, a requirement of Conan's Boost package. Solution is to use the
same Boost package in use by the linux-fresh container. This tells CMake
to download boost_1_75_0.tar.xz from yuzu-emu/ext-linux-bin at CMake's
configuration step, much the same way Qt and FFmpeg are downloaded for
Windows.

Also makes DownloadExternals.cmake cross-platform. Although the CMake
code is not entirely specific to Linux, only Linux has Boost libraries
available at ext-linux-bin, whereas there is no equivalent Boost package
for Windows at ext-windows-bin. caveat emptor
2021-04-22 14:09:40 -04:00
bunnei 095f320581 DownloadExternals: Use yuzu repo. 2018-01-04 00:12:18 -05:00
James Rowe 9e847b7549 Build: Enable SSL in mingw by linking against WinSSL
The mingw builds aren't submitting telemetry because the curl library
they are linked against is configured to use openSSL and openSSL looks
for the certificates in the users home folder. This keeps it from
contacting web services because it can't communicate over SSL.

This commit adds a download in mingw builds that will download a
precompiled curl for mingw linked against winssl and sspi.
2017-09-11 09:10:17 -06:00