f6d4a289d5
applets: Resolve variable shadowing
2020-12-05 08:37:13 -05:00
8758378dc4
applets/controller: Use a pair of emulated controller index to controller type
2020-11-20 22:22:22 -05:00
97b2220a82
general: Fix compiler warnings on linux and miscellaneous changes
2020-11-15 23:33:21 -05:00
760a9e8693
applets/controller: Change the input button to create input profiles
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Co-authored-by: Its-Rei <kupfel@gmail.com >
2020-11-15 23:33:21 -05:00
91c06dae1a
input: Disconnect a controller prior to connecting a new one
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Some games do not respond to a change in controller type if 1) The controller is not disconnected prior to being reconnected and/or 2) The controller is reconnected instantly after being disconnected.
Since it is not possible to change controllers instantly on hardware and requiring a disconnect prior to connecting a new one, we should emulate this as well with a small delay, fixing the aforementioned issue.
2020-11-15 23:33:21 -05:00
e9e1876e82
input_common: Add VibrationDevice and VibrationDeviceFactory
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A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
38110dd485
configure_input: Add per-player vibration
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Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.
Co-authored-by: Its-Rei <kupfel@gmail.com >
2020-11-15 23:33:20 -05:00
d6a41cfc21
settings: Remove global vibration strength modifier
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This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15 23:33:20 -05:00
652d6766d5
configure_input: Hook up the vibration percentage spinbox
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This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15 23:33:20 -05:00
8f2959f680
settings: Preparation for per-game input settings
2020-11-15 23:33:20 -05:00
5cafa70d3b
applets/controller: Auto accept a valid single player configuration
2020-11-15 23:33:19 -05:00
9f08cea2c4
Merge pull request #4834 from lioncash/copy-fn
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controller: Pass ControllerParameters by reference in ReconfigureControllers()
2020-10-26 18:49:26 -07:00
6b5f565324
controller: Pass ControllerParameters by reference in ReconfigureControllers()
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Prevents unnecessary copies and heap reallocations from occurring.
2020-10-26 21:06:15 -04:00
2f6ba54483
Merge pull request #4827 from lioncash/trunc
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controller: Convert led_patterns integer literals to bool literals
2020-10-25 16:56:30 -03:00
98f4c5e7b8
general: Use template deduction guides for lock_guard
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Same behavior, less code.
2020-10-25 13:53:22 -04:00
061a63547f
controller: Convert led_patterns integer literals to bool literals
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'bool' isn't always guaranteed to be the same size as an int, so this
can technically cause truncation warnings if we support other platforms.
2020-10-25 13:44:12 -04:00
b65456b958
applets/controller: Resolve several compiler warnings
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Resolves -Wsign-compare and -Wunused-variable
2020-09-04 12:23:26 -04:00
076e4d44c3
Address feedback
2020-09-04 12:23:25 -04:00
1ec71b6ea0
clang-format
2020-09-04 12:23:25 -04:00
72b2f5d34f
applets/controller: Load configuration prior to setting up connections
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This avoids unintentionally changing the states of elements while loading them in.
2020-09-04 12:23:25 -04:00
aeec0f8a38
applets/controller: Make 8 a static constexpr value of NUM_PLAYERS
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Avoids repetitive usages of the int literal '8' or calls to player_widgets.size()
2020-09-04 12:23:25 -04:00
5ce3015945
applets/controller: Implement "Explain Text"
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"Explain Text" is additional text that is shown for each player in the controller applet.
2020-09-04 12:23:25 -04:00
5219615418
Project Mjölnir: Part 2 - Controller Applet
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Co-authored-by: Its-Rei <kupfel@gmail.com >
2020-09-04 12:23:25 -04:00