abefe29398
Implement Shader Local Memory
2018-10-24 17:50:43 -04:00
ed8ca608a0
Implement PointSize
2018-10-23 15:08:00 -04:00
5716496239
Merge pull request #1519 from ReinUsesLisp/vsetp
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gl_shader_decompiler: Implement VSETP
2018-10-23 10:22:37 -04:00
75d807788c
Merge pull request #1470 from FernandoS27/alpha_testing
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Implemented Alpha Test using Shader Emulation
2018-10-23 10:21:30 -04:00
7d6dca0d0a
gl_shader_decompiler: Implement VSETP
2018-10-23 01:07:20 -03:00
5dfb43531c
gl_shader_decompiler: Abstract VMAD into a video subset
2018-10-23 01:07:20 -03:00
848a49112a
Merge pull request #1512 from ReinUsesLisp/brk
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gl_shader_decompiler: Implement PBK and BRK
2018-10-23 00:01:38 -04:00
496d155d7b
Merge pull request #1550 from FernandoS27/fmul32
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Added Saturation to FMUL32I
2018-10-22 23:58:09 -04:00
4cccfb4190
Merge pull request #1537 from lioncash/shader
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gl_shader_decompiler: Minor changes
2018-10-22 22:49:49 -04:00
259da93567
Added Saturation to FMUL32I
2018-10-22 20:22:15 -04:00
8e1239fbc5
Assert that multiple render targets are not set while alpha testing
2018-10-22 15:35:45 -04:00
59a004f915
Use standard UBO and fix/stylize the code
2018-10-22 15:07:33 -04:00
17315cee16
Cache uniform locations and restructure the implementation
2018-10-22 15:07:32 -04:00
bcb5b924fd
Remove SyncAlphaTest and clang format
2018-10-22 15:07:31 -04:00
7b39107e3a
Added Alpha Func
2018-10-22 15:07:30 -04:00
aa620c14af
Implemented Alpha Testing
2018-10-22 15:07:30 -04:00
1226a5706e
Merge pull request #1547 from FernandoS27/fix-fset
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Fixed FSETP and FSET
2018-10-22 12:53:47 -04:00
5c5b4e8e7d
Fixed FSETP and FSET
2018-10-22 11:31:17 -04:00
e2416bbd1f
Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT
2018-10-22 09:27:00 -04:00
8a86c8d48b
gl_shader_decompiler: Allow std::move to function in SetPredicate
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If the variable being moved is const, then std::move will always perform
a copy (since it can't actually move the data).
2018-10-20 14:25:15 -04:00
381baf783d
gl_shader_decompiler: Get rid of variable shadowing warnings
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A variable with the same name was previously declared in an outer scope.
2018-10-20 14:22:37 -04:00
61ef8af1e2
gl_shader_decompiler: Fix a few comment typos
2018-10-20 14:19:28 -04:00
3ec795d95e
gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
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The intention of declaring them in gl_shader_decompiler was to be able
to use blocks to implement geometry shaders. But that wasn't needed in
the end and it caused issues when both vertex stages were being used,
resulting in a redeclaration of "position".
2018-10-20 02:19:30 -03:00
b1f8bff7db
Merge pull request #1501 from ReinUsesLisp/half-float
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gl_shader_decompiler: Implement H* instructions
2018-10-19 23:47:19 -04:00
6b333d862b
fermi_2d: Add support for more accurate surface copies.
2018-10-18 22:41:12 -04:00
6acd8d166a
Merge pull request #1505 from FernandoS27/tex-3d
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Implemented 3D Textures
2018-10-18 11:50:42 -04:00
41fb25349a
gl_shader_decompiler: Implement PBK and BRK
2018-10-17 21:30:45 -03:00
77e2d68df7
Merge pull request #1489 from FernandoS27/fix-tlds
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shader_decompiler: Fix TLDS
2018-10-17 18:58:38 -04:00
cb9fdc7a26
Implement Reinterpret Surface, to accurately blit 3D textures
2018-10-17 18:52:10 -04:00
fd9e2d0073
Implement 3D Textures
2018-10-17 18:52:08 -04:00
f912a82a8e
Merge pull request #1497 from bunnei/flush-framebuffers
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Implement flushing in the rasterizer cache
2018-10-17 18:40:34 -04:00
86dcf2942b
Merge pull request #1496 from FernandoS27/tex-array
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Implement Arrays on Tex Instruction
2018-10-17 18:30:44 -04:00
648b55c6b9
gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush.
2018-10-17 18:20:15 -04:00
2a035a1f6f
gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle.
2018-10-17 18:19:35 -04:00
43b9494a0f
gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation.
2018-10-16 17:20:49 -04:00
ee7c2dbf5a
config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
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- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-16 17:02:29 -04:00
91602de7f2
rasterizer_cache: Refactor to support in-order flushing.
2018-10-16 16:51:53 -04:00
0e59291310
gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation.
2018-10-16 11:31:02 -04:00
949d7832fa
gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.
2018-10-16 11:31:02 -04:00
5f79ba04bd
gl_rasterizer_cache: Separate guest and host surface size managment.
2018-10-16 11:31:01 -04:00
58be4dff79
gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.
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- This does not really have anything to do with OpenGL.
2018-10-16 11:31:01 -04:00
cf7b46c101
gl_rasterizer_cache: Remove unused FlushSurface method.
2018-10-16 11:31:01 -04:00
3afdfd7bfa
gl_rasterizer: Implement flushing.
2018-10-16 11:31:01 -04:00
b4e29ccb81
gl_rasterizer_cache: Remove usage of Memory::Read/Write functions.
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- These cannot be used within the cache, as they change cache state.
2018-10-16 11:31:00 -04:00
4e9683e9d5
gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size.
2018-10-16 11:31:00 -04:00
0be7e82289
rasterizer_cache: Reintroduce method for flushing.
2018-10-16 11:31:00 -04:00
9b929e934b
gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM.
2018-10-16 11:30:59 -04:00
b461342a84
gl_shader_decompiler: Fixup style inconsistencies
2018-10-15 15:35:26 -03:00
27916764b1
gl_rasterizer: Silence implicit cast warning in glBindBufferRange
2018-10-15 15:26:50 -03:00
6312eec5ef
gl_shader_decompiler: Implement HSET2_R
2018-10-15 02:55:51 -03:00