42c944b250
video_core: Add per-image anisotropy heuristics (format & mip count)
2023-06-15 18:19:32 +02:00
ace6c2318b
Combine vertex/transform feedback buffer binding into a single call
2023-06-08 12:13:27 +01:00
cfb76d8f3e
Merge pull request #10476 from ameerj/gl-memory-maps
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OpenGL: Make use of persistent buffer maps in buffer cache
2023-06-07 14:03:57 -04:00
ae099d583c
core: frontend: Refactor GraphicsContext to its own module.
2023-06-03 00:05:31 -07:00
381caf4c00
Merge pull request #10483 from ameerj/gl-cpu-astc
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gl_texture_cache: Fix ASTC CPU decoding with compression disabled
2023-05-28 13:18:31 -04:00
ea2e155b0b
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
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gl_format was incorrectly being overwritten when compression was disabled
2023-05-28 13:14:51 -04:00
cb0a410907
gl_staging_buffers: Optimization to reduce fence waiting
2023-05-28 00:38:47 -04:00
642c14f0c7
OpenGL: Make use of persistent buffer maps in buffer cache downloads
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Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.
In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
2023-05-28 00:38:46 -04:00
b0bea13ed8
Move buffer bindings to per-channel state
2023-05-27 17:04:18 +01:00
76f6388969
Merge pull request #10398 from liamwhite/bcn
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video_core: add ASTC recompression
2023-05-24 03:55:45 +02:00
415c78b87c
textures: add BC1 and BC3 compressors and recompression setting
2023-05-23 12:54:40 -04:00
8758932031
renderer_vulkan: barrier attachment feedback loops
2023-05-22 18:10:16 -04:00
8a214e5530
Texture Cache: Fix ASTC textures
2023-05-09 02:42:10 +02:00
8014dd8259
Texture cache: Only force flush the dma downloads
2023-05-07 23:46:12 +02:00
c6cac2ffaa
GPU: Add Reactive flushing
2023-05-07 23:46:12 +02:00
ca6bf06ef7
Log object names with debug renderer, add a GPU address to ImageViews
2023-05-06 04:48:32 +01:00
055ee84024
Merge pull request #10142 from FernandoS27/missing-astc
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GPU: implement missing ASTC
2023-05-03 16:49:27 -07:00
a661c547d8
Merge pull request #10088 from FernandoS27/100-gelato-flavor-test-builds-later
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Y.F.C Implement Asynchronous Fence manager and Rework Query async downloads
2023-05-03 15:10:22 -07:00
87a9be8dec
GPU: implement missing ASTC
2023-05-03 11:33:28 -04:00
47938541c2
Merge pull request #10084 from FernandoS27/yuzu-goes-broom-broom
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Y.F.C Buffer Cache Revamp
2023-05-01 11:08:02 -04:00
4bc5469f52
Texture Cache: Release stagging buffers on tick frame
2023-04-29 15:31:38 +02:00
a16c261131
Buffer Cache: Fully rework the buffer cache.
2023-04-29 00:46:31 +02:00
e3a2ca96bd
Accelerate DMA: Use texture cache async downloads to perform the copies
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to host.
WIP
2023-04-29 00:18:21 +02:00
3fbee093b2
TextureCache: refactor DMA downloads to allow multiple buffers.
2023-04-29 00:18:21 +02:00
e29ced29fa
QueryCache: rework async downloads.
2023-04-23 22:04:14 +02:00
fca72beb2d
Fence Manager: implement async fence management in a sepparate thread.
2023-04-23 04:48:50 +02:00
fe91066f46
video_core: Enable ImageGather with subpixel offset on Intel
2023-04-08 16:12:44 +02:00
780240e697
shader_recompiler: Add subpixel offset for correct rounding at ImageGather
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On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.
This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957 , #6956 ).
2023-04-08 16:12:30 +02:00
638044820d
Merge pull request #9943 from vonchenplus/gentleman
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video_core: Fix inline_index and draw_texture error
2023-03-13 13:45:17 -04:00
600f325d87
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
44f10c8dee
video_core: Fix ogl status error when draw_texture
2023-03-12 13:33:31 +08:00
49643d8134
Merge pull request #9913 from ameerj/acc-dma-refactor
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AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL
2023-03-11 20:04:19 +01:00
103380134f
Merge pull request #9925 from ameerj/gl-sync-signal
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OpenGL: Prefer glClientWaitSync for OGLSync objects
2023-03-10 13:55:22 -05:00
03137086db
OpenGL: Prefer glClientWaitSync for OGLSync objects
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At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
2023-03-08 20:29:25 -05:00
3cf88a4d6c
Merge pull request #9896 from Kelebek1/d24s8
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Check all swizzle components for red, not just [0]
2023-03-08 09:16:06 -05:00
268942c8fe
gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy
2023-03-06 22:57:52 -05:00
6b9cc0ed23
Refactor AccelerateDMA code
2023-03-06 22:57:45 -05:00
8a3411b417
Engines: Implement Accelerate DMA Texture.
2023-03-05 12:18:00 +01:00
a7fb80e612
Check all swizzle components for red, not just [0], pass float border color rather than int
2023-03-04 02:33:50 +00:00
b5bcd8c71b
configuration: Add async ASTC decode setting
2023-02-22 18:21:09 -05:00
a4d0663158
Merge pull request #9588 from liamwhite/bylaws-reverts
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Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-19 13:11:57 -05:00
f70fcdb873
Merge pull request #9746 from ameerj/ogl-msaa-texcache
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texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-12 00:18:52 -08:00
93cf2b3ca8
texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-11 15:43:07 -05:00
720ff38097
gl_compute_pipeline: Force context flush when loading shader cache
2023-01-29 21:32:12 -05:00
01eeda74a6
gl_graphics_pipeline: Force context flush when loading shader cache
2023-01-29 20:26:49 -05:00
c4a49eb1dd
video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
2023-01-26 21:43:33 +01:00
475370c8f8
Merge pull request #9556 from vonchenplus/draw_texture
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video_core: Implement maxwell3d draw texture method
2023-01-19 14:58:53 -05:00
efbb6fe288
VideoCore: Fix OGL cache invalidation.
2023-01-07 21:56:17 -05:00
57a4388e2d
Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"
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This reverts commit 9e2997c4b6
.
2023-01-07 15:48:50 -05:00
4bda2b475f
opengl: Sanitize antialiasing config
2023-01-06 13:42:20 -06:00