diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 63f368fe5..f5fe5668e 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -447,8 +447,10 @@ void Config::ReadValues() {
         sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
     Settings::values.use_asynchronous_shaders.SetValue(
         sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
-    Settings::values.use_asynchronous_shaders.SetValue(
-        sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
+    Settings::values.use_nvdec_emulation.SetValue(
+        sdl2_config->GetBoolean("Renderer", "use_nvdec_emulation", true));
+    Settings::values.accelerate_astc.SetValue(
+        sdl2_config->GetBoolean("Renderer", "accelerate_astc", true));
     Settings::values.use_fast_gpu_time.SetValue(
         sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
 
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index f48d935a1..9d23bd644 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -194,6 +194,14 @@ use_assembly_shaders =
 # 0 (default): Off, 1: On
 use_asynchronous_shaders =
 
+# Enable NVDEC emulation.
+# 0: Off, 1 (default): On
+use_nvdec_emulation =
+
+# Accelerate ASTC texture decoding.
+# 0: Off, 1 (default): On
+accelerate_astc =
+
 # Turns on the frame limiter, which will limit frames output to the target game speed
 # 0: Off, 1: On (default)
 use_frame_limit =