shader_jit_x64_compiler: esi and edi should be persistent (#2500)
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						 Yuri Kunde Schlesner
						Yuri Kunde Schlesner
					
				
			
			
				
	
			
			
			
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			| @@ -144,6 +144,8 @@ static const BitSet32 persistent_regs = BuildRegSet({ | |||||||
|     ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1, |     ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1, | ||||||
|     // Constants |     // Constants | ||||||
|     ONE, NEGBIT, |     ONE, NEGBIT, | ||||||
|  |     // Loop variables | ||||||
|  |     LOOPCOUNT, LOOPINC, | ||||||
| }); | }); | ||||||
|  |  | ||||||
| /// Raw constant for the source register selector that indicates no swizzling is performed | /// Raw constant for the source register selector that indicates no swizzling is performed | ||||||
|   | |||||||
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