Merge pull request #2336 from ReinUsesLisp/txq
gl_shader_decompiler: Fix TXQ types
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		| @@ -1196,11 +1196,12 @@ private: | |||||||
|         switch (meta->element) { |         switch (meta->element) { | ||||||
|         case 0: |         case 0: | ||||||
|         case 1: |         case 1: | ||||||
|             return "textureSize(" + sampler + ", " + lod + ')' + GetSwizzle(meta->element); |             return "itof(int(textureSize(" + sampler + ", " + lod + ')' + | ||||||
|  |                    GetSwizzle(meta->element) + "))"; | ||||||
|         case 2: |         case 2: | ||||||
|             return "0"; |             return "0"; | ||||||
|         case 3: |         case 3: | ||||||
|             return "textureQueryLevels(" + sampler + ')'; |             return "itof(textureQueryLevels(" + sampler + "))"; | ||||||
|         } |         } | ||||||
|         UNREACHABLE(); |         UNREACHABLE(); | ||||||
|         return "0"; |         return "0"; | ||||||
|   | |||||||
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