glsl: Add passthrough geometry shader support
This commit is contained in:
@ -157,6 +157,7 @@ public:
|
||||
|
||||
bool uses_y_direction{};
|
||||
bool uses_cc_carry{};
|
||||
bool uses_geometry_passthrough{};
|
||||
|
||||
private:
|
||||
void SetupExtensions();
|
||||
|
Reference in New Issue
Block a user