texture_cache/surface_base: Fix layered break down
Layered break downs was passing "layer" as a "depth" parameter. This commit addresses that.
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		| @@ -135,7 +135,7 @@ std::vector<CopyParams> SurfaceBaseImpl::BreakDownLayered(const SurfaceParams& i | |||||||
|         for (u32 level = 0; level < mipmaps; level++) { |         for (u32 level = 0; level < mipmaps; level++) { | ||||||
|             const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level); |             const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level); | ||||||
|             const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level); |             const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level); | ||||||
|             result.emplace_back(width, height, layer, level); |             result.emplace_back(0, 0, layer, 0, 0, layer, level, level, width, height, 1); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|     return result; |     return result; | ||||||
|   | |||||||
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