shader: Accelerate pipeline transitions and use dirty flags for shaders

This commit is contained in:
ReinUsesLisp
2021-04-24 18:27:25 -03:00
committed by ameerj
parent 20e86fd615
commit f4ace63957
9 changed files with 114 additions and 64 deletions

View File

@ -83,11 +83,6 @@ void SetupDirtyScissors(Tables& tables) {
FillBlock(tables[1], OFF(scissor_test), NUM(scissor_test), Scissors);
}
void SetupDirtyShaders(Tables& tables) {
FillBlock(tables[0], OFF(shader_config[0]), NUM(shader_config[0]) * Regs::MaxShaderProgram,
Shaders);
}
void SetupDirtyPolygonModes(Tables& tables) {
tables[0][OFF(polygon_mode_front)] = PolygonModeFront;
tables[0][OFF(polygon_mode_back)] = PolygonModeBack;
@ -217,7 +212,6 @@ StateTracker::StateTracker(Tegra::GPU& gpu) : flags{gpu.Maxwell3D().dirty.flags}
SetupDirtyScissors(tables);
SetupDirtyVertexInstances(tables);
SetupDirtyVertexFormat(tables);
SetupDirtyShaders(tables);
SetupDirtyPolygonModes(tables);
SetupDirtyDepthTest(tables);
SetupDirtyStencilTest(tables);