gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
Given this isn't used, this can be removed entirely.
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		| @@ -34,9 +34,6 @@ using VideoCommon::Shader::ShaderIR; | |||||||
|  |  | ||||||
| namespace { | namespace { | ||||||
|  |  | ||||||
| // One UBO is always reserved for emulation values on staged shaders |  | ||||||
| constexpr u32 STAGE_RESERVED_UBOS = 1; |  | ||||||
|  |  | ||||||
| constexpr u32 STAGE_MAIN_OFFSET = 10; | constexpr u32 STAGE_MAIN_OFFSET = 10; | ||||||
| constexpr u32 KERNEL_MAIN_OFFSET = 0; | constexpr u32 KERNEL_MAIN_OFFSET = 0; | ||||||
|  |  | ||||||
|   | |||||||
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