diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index dd5310c36..fa65ac9a9 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -67,11 +67,12 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { const TextureType texture_type{instr.tex_b.texture_type}; const bool is_array = instr.tex_b.array != 0; + const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI); const bool depth_compare = instr.tex_b.UsesMiscMode(TextureMiscMode::DC); const auto process_mode = instr.tex_b.GetTextureProcessMode(); - WriteTexInstructionFloat( - bb, instr, - GetTexCode(instr, texture_type, process_mode, depth_compare, is_array, {instr.gpr20})); + WriteTexInstructionFloat(bb, instr, + GetTexCode(instr, texture_type, process_mode, depth_compare, + is_array, is_aoffi, {instr.gpr20})); break; } case OpCode::Id::TEXS: { @@ -384,7 +385,9 @@ void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr, Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, TextureProcessMode process_mode, std::vector coords, - Node array, Node depth_compare, u32 bias_offset, std::vector aoffi, std::optional bindless_reg) { + Node array, Node depth_compare, u32 bias_offset, + std::vector aoffi, + std::optional bindless_reg) { const bool is_array = array; const bool is_shadow = depth_compare; const bool is_bindless = bindless_reg.has_value(); @@ -451,7 +454,14 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, const bool lod_bias_enabled{ (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ)}; + const bool is_bindless = bindless_reg.has_value(); + u64 parameter_register = instr.gpr20.Value(); + if (is_bindless) { + ++parameter_register; + } + + const u32 bias_lod_offset = (is_bindless ? 1 : 0); if (lod_bias_enabled) { ++parameter_register; } @@ -478,7 +488,6 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, if (is_aoffi) { aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false); } - const u32 bindless_offset = (is_bindless ? 1 : 0); Node dc{}; if (depth_compare) { @@ -487,7 +496,8 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, dc = GetRegister(parameter_register++); } - return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0, aoffi, bindless_reg); + return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_lod_offset, + aoffi, bindless_reg); } Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, @@ -523,7 +533,8 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, dc = GetRegister(depth_register); } - return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset, {}); + return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset, {}, + {}); } Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,