gl_shader_decompiler: Fix casts from fp32 to f16
Casts from f32 to f16 zeroes the higher half of the target register.
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@ -1469,7 +1469,8 @@ private:
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Expression HCastFloat(Operation operation) {
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return {fmt::format("vec2({})", VisitOperand(operation, 0).AsFloat()), Type::HalfFloat};
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return {fmt::format("vec2({}, 0.0f)", VisitOperand(operation, 0).AsFloat()),
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Type::HalfFloat};
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}
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Expression HUnpack(Operation operation) {
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