From eb700afcf08059e6e2483ffbef11c783f352c0b2 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 28 Nov 2018 22:07:19 -0300 Subject: [PATCH] gl_shader_decompiler: Remove texture temporal in TLD4 --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index a279599ef..f52c65148 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -2972,15 +2972,13 @@ private: if (depth_compare) { regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false); } else { - shader.AddLine("vec4 texture_tmp = " + texture + ';'); std::size_t dest_elem{}; for (std::size_t elem = 0; elem < 4; ++elem) { if (!instr.tex.IsComponentEnabled(elem)) { // Skip disabled components continue; } - regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false, - dest_elem); + regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem); ++dest_elem; } }