Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads.
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@ -8,6 +8,10 @@
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namespace AudioCore {
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struct AudioBuffer {
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/// Timestamp this buffer started playing.
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u64 start_timestamp;
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/// Timestamp this buffer should finish playing.
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u64 end_timestamp;
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/// Timestamp this buffer completed playing.
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s64 played_timestamp;
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/// Game memory address for these samples.
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