shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
This commit is contained in:
committed by
Fernando Sahmkow
parent
fc9bb3c3fe
commit
e66d5b88a6
@ -63,8 +63,6 @@ struct RuntimeInfo {
|
||||
std::array<AttributeType, 32> generic_input_types{};
|
||||
VaryingState previous_stage_stores;
|
||||
|
||||
u32 num_textures{};
|
||||
|
||||
bool convert_depth_mode{};
|
||||
bool force_early_z{};
|
||||
|
||||
|
Reference in New Issue
Block a user