android: Rework config lifecycle
Exposes options for initializing, unloading, reloading, and saving settings that let us update the config much more granularly based on what's happening in the UI.
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@ -230,8 +230,6 @@ object NativeLibrary {
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*/
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*/
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external fun onTouchReleased(finger_id: Int)
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external fun onTouchReleased(finger_id: Int)
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external fun reloadSettings()
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external fun initGameIni(gameID: String?)
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external fun initGameIni(gameID: String?)
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external fun setAppDirectory(directory: String)
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external fun setAppDirectory(directory: String)
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@ -7,7 +7,7 @@ import android.text.TextUtils
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import android.widget.Toast
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import android.widget.Toast
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import org.yuzu.yuzu_emu.R
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import org.yuzu.yuzu_emu.R
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import org.yuzu.yuzu_emu.YuzuApplication
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import org.yuzu.yuzu_emu.YuzuApplication
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import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
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import org.yuzu.yuzu_emu.utils.NativeConfig
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object Settings {
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object Settings {
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private val context get() = YuzuApplication.appContext
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private val context get() = YuzuApplication.appContext
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@ -19,7 +19,7 @@ object Settings {
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context.getString(R.string.ini_saved),
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context.getString(R.string.ini_saved),
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Toast.LENGTH_SHORT
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Toast.LENGTH_SHORT
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).show()
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).show()
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SettingsFile.saveFile(SettingsFile.FILE_NAME_CONFIG)
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NativeConfig.saveSettings()
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} else {
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} else {
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// TODO: Save custom game settings
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// TODO: Save custom game settings
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Toast.makeText(
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Toast.makeText(
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@ -21,7 +21,6 @@ import androidx.navigation.navArgs
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import com.google.android.material.color.MaterialColors
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import com.google.android.material.color.MaterialColors
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import kotlinx.coroutines.flow.collectLatest
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import kotlinx.coroutines.flow.collectLatest
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import kotlinx.coroutines.launch
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import kotlinx.coroutines.launch
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import org.yuzu.yuzu_emu.NativeLibrary
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import java.io.IOException
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import java.io.IOException
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import org.yuzu.yuzu_emu.R
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import org.yuzu.yuzu_emu.R
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import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
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import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
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@ -165,11 +164,12 @@ class SettingsActivity : AppCompatActivity() {
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settingsViewModel.shouldSave = false
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settingsViewModel.shouldSave = false
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// Delete settings file because the user may have changed values that do not exist in the UI
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// Delete settings file because the user may have changed values that do not exist in the UI
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NativeConfig.unloadConfig()
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val settingsFile = SettingsFile.getSettingsFile(SettingsFile.FILE_NAME_CONFIG)
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val settingsFile = SettingsFile.getSettingsFile(SettingsFile.FILE_NAME_CONFIG)
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if (!settingsFile.delete()) {
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if (!settingsFile.delete()) {
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throw IOException("Failed to delete $settingsFile")
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throw IOException("Failed to delete $settingsFile")
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}
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}
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NativeLibrary.reloadSettings()
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NativeConfig.initializeConfig()
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Toast.makeText(
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Toast.makeText(
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applicationContext,
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applicationContext,
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@ -625,6 +625,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
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}
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}
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// Clear existing user data
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// Clear existing user data
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NativeConfig.unloadConfig()
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File(DirectoryInitialization.userDirectory!!).deleteRecursively()
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File(DirectoryInitialization.userDirectory!!).deleteRecursively()
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// Copy archive to internal storage
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// Copy archive to internal storage
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@ -643,6 +644,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
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// Reinitialize relevant data
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// Reinitialize relevant data
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NativeLibrary.initializeSystem(true)
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NativeLibrary.initializeSystem(true)
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NativeConfig.initializeConfig()
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gamesViewModel.reloadGames(false)
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gamesViewModel.reloadGames(false)
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return@newInstance getString(R.string.user_data_import_success)
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return@newInstance getString(R.string.user_data_import_success)
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@ -16,6 +16,7 @@ object DirectoryInitialization {
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if (!areDirectoriesReady) {
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if (!areDirectoriesReady) {
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initializeInternalStorage()
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initializeInternalStorage()
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NativeLibrary.initializeSystem(false)
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NativeLibrary.initializeSystem(false)
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NativeConfig.initializeConfig()
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areDirectoriesReady = true
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areDirectoriesReady = true
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}
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}
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}
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}
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@ -4,6 +4,30 @@
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package org.yuzu.yuzu_emu.utils
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package org.yuzu.yuzu_emu.utils
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object NativeConfig {
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object NativeConfig {
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/**
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* Creates a Config object and opens the emulation config.
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*/
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@Synchronized
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external fun initializeConfig()
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/**
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* Destroys the stored config object. This automatically saves the existing config.
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*/
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@Synchronized
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external fun unloadConfig()
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/**
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* Reads values saved to the config file and saves them.
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*/
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@Synchronized
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external fun reloadSettings()
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/**
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* Saves settings values in memory to disk.
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*/
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@Synchronized
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external fun saveSettings()
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external fun getBoolean(key: String, getDefault: Boolean): Boolean
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external fun getBoolean(key: String, getDefault: Boolean): Boolean
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external fun setBoolean(key: String, value: Boolean)
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external fun setBoolean(key: String, value: Boolean)
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