yuzu/main: Use QStringLiteral where applicable within OnTransferableShaderCacheOpenFile()
Allows these strings to have no allocation cost when used at runtime.
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		| @@ -1105,10 +1105,10 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { | |||||||
|     // OS we just open the transferable shader cache folder without preselecting the transferable |     // OS we just open the transferable shader cache folder without preselecting the transferable | ||||||
|     // shader cache file for the selected game. |     // shader cache file for the selected game. | ||||||
| #if defined(Q_OS_WIN) | #if defined(Q_OS_WIN) | ||||||
|     const QString explorer = "explorer"; |     const QString explorer = QStringLiteral("explorer"); | ||||||
|     QStringList param; |     QStringList param; | ||||||
|     if (!QFileInfo(transferable_shader_cache_file_path).isDir()) { |     if (!QFileInfo(transferable_shader_cache_file_path).isDir()) { | ||||||
|         param << QLatin1String("/select,"); |         param << QStringLiteral("/select,"); | ||||||
|     } |     } | ||||||
|     param << QDir::toNativeSeparators(transferable_shader_cache_file_path); |     param << QDir::toNativeSeparators(transferable_shader_cache_file_path); | ||||||
|     QProcess::startDetached(explorer, param); |     QProcess::startDetached(explorer, param); | ||||||
|   | |||||||
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