vulkan_device: Reorder Float16Int8 declaration
This variable was going out of scope before its usage in the vulkan device creation, causing a crash on very specific drivers.
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		| @@ -368,8 +368,9 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR | |||||||
|     }; |     }; | ||||||
|     SetNext(next, demote); |     SetNext(next, demote); | ||||||
|  |  | ||||||
|  |     VkPhysicalDeviceFloat16Int8FeaturesKHR float16_int8; | ||||||
|     if (is_int8_supported || is_float16_supported) { |     if (is_int8_supported || is_float16_supported) { | ||||||
|         VkPhysicalDeviceFloat16Int8FeaturesKHR float16_int8{ |         float16_int8 = { | ||||||
|             .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR, |             .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR, | ||||||
|             .pNext = nullptr, |             .pNext = nullptr, | ||||||
|             .shaderFloat16 = is_float16_supported, |             .shaderFloat16 = is_float16_supported, | ||||||
|   | |||||||
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