gl_shader_manager: Remove unused variable in SetFromRegs
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@ -42,7 +42,6 @@ void ProgramManager::UpdatePipeline() {
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void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell) {
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void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell) {
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const auto& regs = maxwell.regs;
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const auto& regs = maxwell.regs;
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const auto& state = maxwell.state;
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// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
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// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
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y_direction = regs.screen_y_control.y_negate == 0 ? 1.0f : -1.0f;
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y_direction = regs.screen_y_control.y_negate == 0 ? 1.0f : -1.0f;
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