game_list: Eliminate variable shadowing
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parent
8b55f2c615
commit
e29e8eec2f
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@ -28,8 +28,8 @@
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#include "yuzu/uisettings.h"
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#include "yuzu/uisettings.h"
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#include "yuzu/util/controller_navigation.h"
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#include "yuzu/util/controller_navigation.h"
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GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent)
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GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent)
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: QObject(parent), gamelist{gamelist} {}
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: QObject(parent), gamelist{gamelist_} {}
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// EventFilter in order to process systemkeys while editing the searchfield
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// EventFilter in order to process systemkeys while editing the searchfield
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bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
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bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
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@ -309,9 +309,9 @@ void GameList::OnFilterCloseClicked() {
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main_window->filterBarSetChecked(false);
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main_window->filterBarSetChecked(false);
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}
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}
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GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvider* provider,
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GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_,
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Core::System& system_, GMainWindow* parent)
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Core::System& system_, GMainWindow* parent)
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: QWidget{parent}, vfs(std::move(vfs)), provider(provider), system{system_} {
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: QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_}, system{system_} {
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watcher = new QFileSystemWatcher(this);
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watcher = new QFileSystemWatcher(this);
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connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
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connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
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@ -67,8 +67,8 @@ public:
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COLUMN_COUNT, // Number of columns
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COLUMN_COUNT, // Number of columns
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};
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};
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explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs,
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explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
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FileSys::ManualContentProvider* provider, Core::System& system_,
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FileSys::ManualContentProvider* provider_, Core::System& system_,
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GMainWindow* parent = nullptr);
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GMainWindow* parent = nullptr);
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~GameList() override;
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~GameList() override;
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@ -225,8 +225,8 @@ public:
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static constexpr int GameDirRole = Qt::UserRole + 2;
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static constexpr int GameDirRole = Qt::UserRole + 2;
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explicit GameListDir(UISettings::GameDir& directory,
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explicit GameListDir(UISettings::GameDir& directory,
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GameListItemType dir_type = GameListItemType::CustomDir)
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GameListItemType dir_type_ = GameListItemType::CustomDir)
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: dir_type{dir_type} {
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: dir_type{dir_type_} {
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setData(type(), TypeRole);
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setData(type(), TypeRole);
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UISettings::GameDir* game_dir = &directory;
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UISettings::GameDir* game_dir = &directory;
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@ -356,7 +356,7 @@ public:
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private:
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private:
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class KeyReleaseEater : public QObject {
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class KeyReleaseEater : public QObject {
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public:
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public:
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explicit KeyReleaseEater(GameList* gamelist, QObject* parent = nullptr);
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explicit KeyReleaseEater(GameList* gamelist_, QObject* parent = nullptr);
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private:
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private:
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GameList* gamelist = nullptr;
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GameList* gamelist = nullptr;
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@ -223,12 +223,12 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
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}
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}
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} // Anonymous namespace
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} // Anonymous namespace
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GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
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GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
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FileSys::ManualContentProvider* provider,
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FileSys::ManualContentProvider* provider_,
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QVector<UISettings::GameDir>& game_dirs,
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QVector<UISettings::GameDir>& game_dirs_,
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const CompatibilityList& compatibility_list, Core::System& system_)
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const CompatibilityList& compatibility_list_, Core::System& system_)
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: vfs(std::move(vfs)), provider(provider), game_dirs(game_dirs),
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: vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
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compatibility_list(compatibility_list), system{system_} {}
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compatibility_list{compatibility_list_}, system{system_} {}
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GameListWorker::~GameListWorker() = default;
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GameListWorker::~GameListWorker() = default;
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@ -33,10 +33,10 @@ class GameListWorker : public QObject, public QRunnable {
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
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explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
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FileSys::ManualContentProvider* provider,
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FileSys::ManualContentProvider* provider_,
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QVector<UISettings::GameDir>& game_dirs,
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QVector<UISettings::GameDir>& game_dirs_,
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const CompatibilityList& compatibility_list, Core::System& system_);
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const CompatibilityList& compatibility_list_, Core::System& system_);
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~GameListWorker() override;
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~GameListWorker() override;
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/// Starts the processing of directory tree information.
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/// Starts the processing of directory tree information.
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