Merge pull request #2298 from lioncash/variable
video_core/{gl_rasterizer, gpu_thread}: Remove unused class variables where applicable
			
			
This commit is contained in:
		| @@ -52,8 +52,8 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p | |||||||
| } | } | ||||||
|  |  | ||||||
| ThreadManager::ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) | ThreadManager::ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) | ||||||
|     : renderer{renderer}, dma_pusher{dma_pusher}, thread{RunThread, std::ref(renderer), |     : renderer{renderer}, thread{RunThread, std::ref(renderer), std::ref(dma_pusher), | ||||||
|                                                          std::ref(dma_pusher), std::ref(state)} {} |                                  std::ref(state)} {} | ||||||
|  |  | ||||||
| ThreadManager::~ThreadManager() { | ThreadManager::~ThreadManager() { | ||||||
|     // Notify GPU thread that a shutdown is pending |     // Notify GPU thread that a shutdown is pending | ||||||
|   | |||||||
| @@ -4,10 +4,8 @@ | |||||||
|  |  | ||||||
| #pragma once | #pragma once | ||||||
|  |  | ||||||
| #include <array> |  | ||||||
| #include <atomic> | #include <atomic> | ||||||
| #include <condition_variable> | #include <condition_variable> | ||||||
| #include <memory> |  | ||||||
| #include <mutex> | #include <mutex> | ||||||
| #include <optional> | #include <optional> | ||||||
| #include <thread> | #include <thread> | ||||||
| @@ -177,7 +175,6 @@ private: | |||||||
| private: | private: | ||||||
|     SynchState state; |     SynchState state; | ||||||
|     VideoCore::RendererBase& renderer; |     VideoCore::RendererBase& renderer; | ||||||
|     Tegra::DmaPusher& dma_pusher; |  | ||||||
|     std::thread thread; |     std::thread thread; | ||||||
|     std::thread::id thread_id; |     std::thread::id thread_id; | ||||||
| }; | }; | ||||||
|   | |||||||
| @@ -100,11 +100,9 @@ struct FramebufferCacheKey { | |||||||
|     } |     } | ||||||
| }; | }; | ||||||
|  |  | ||||||
| RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system, | RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info) | ||||||
|                                    ScreenInfo& info) |     : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system}, | ||||||
|     : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, |       screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) { | ||||||
|       emu_window{window}, system{system}, screen_info{info}, |  | ||||||
|       buffer_cache(*this, STREAM_BUFFER_SIZE) { |  | ||||||
|     // Create sampler objects |     // Create sampler objects | ||||||
|     for (std::size_t i = 0; i < texture_samplers.size(); ++i) { |     for (std::size_t i = 0; i < texture_samplers.size(); ++i) { | ||||||
|         texture_samplers[i].Create(); |         texture_samplers[i].Create(); | ||||||
|   | |||||||
| @@ -50,8 +50,7 @@ struct FramebufferCacheKey; | |||||||
|  |  | ||||||
| class RasterizerOpenGL : public VideoCore::RasterizerInterface { | class RasterizerOpenGL : public VideoCore::RasterizerInterface { | ||||||
| public: | public: | ||||||
|     explicit RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system, |     explicit RasterizerOpenGL(Core::System& system, ScreenInfo& info); | ||||||
|                               ScreenInfo& info); |  | ||||||
|     ~RasterizerOpenGL() override; |     ~RasterizerOpenGL() override; | ||||||
|  |  | ||||||
|     void DrawArrays() override; |     void DrawArrays() override; | ||||||
| @@ -214,7 +213,6 @@ private: | |||||||
|     ShaderCacheOpenGL shader_cache; |     ShaderCacheOpenGL shader_cache; | ||||||
|     GlobalRegionCacheOpenGL global_cache; |     GlobalRegionCacheOpenGL global_cache; | ||||||
|  |  | ||||||
|     Core::Frontend::EmuWindow& emu_window; |  | ||||||
|     Core::System& system; |     Core::System& system; | ||||||
|  |  | ||||||
|     ScreenInfo& screen_info; |     ScreenInfo& screen_info; | ||||||
|   | |||||||
| @@ -266,7 +266,7 @@ void RendererOpenGL::CreateRasterizer() { | |||||||
|     } |     } | ||||||
|     // Initialize sRGB Usage |     // Initialize sRGB Usage | ||||||
|     OpenGLState::ClearsRGBUsed(); |     OpenGLState::ClearsRGBUsed(); | ||||||
|     rasterizer = std::make_unique<RasterizerOpenGL>(render_window, system, screen_info); |     rasterizer = std::make_unique<RasterizerOpenGL>(system, screen_info); | ||||||
| } | } | ||||||
|  |  | ||||||
| void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, | void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, | ||||||
|   | |||||||
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