gl_texture_cache: Fix BGR pbo size for scaled textures

This commit is contained in:
ameerj 2021-09-29 21:34:56 -04:00 committed by Fernando Sahmkow
parent 581ea90062
commit e0a3830855
1 changed files with 10 additions and 11 deletions

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@ -1264,25 +1264,24 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image, void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
std::span<const VideoCommon::ImageCopy> copies) { std::span<const VideoCommon::ImageCopy> copies) {
static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0}; static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
const u32 requested_pbo_size = const u32 img_bpp = BytesPerBlock(src_image.info.format);
std::max(src_image.unswizzled_size_bytes, dst_image.unswizzled_size_bytes);
if (bgr_pbo_size < requested_pbo_size) {
bgr_pbo.Create();
bgr_pbo_size = requested_pbo_size;
glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY);
}
for (const ImageCopy& copy : copies) { for (const ImageCopy& copy : copies) {
ASSERT(copy.src_offset == zero_offset); ASSERT(copy.src_offset == zero_offset);
ASSERT(copy.dst_offset == zero_offset); ASSERT(copy.dst_offset == zero_offset);
const u32 num_src_layers = static_cast<u32>(copy.src_subresource.num_layers);
const u32 copy_size = copy.extent.width * copy.extent.height * num_src_layers * img_bpp;
if (bgr_pbo_size < copy_size) {
bgr_pbo.Create();
bgr_pbo_size = copy_size;
glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY);
}
// Copy from source to PBO // Copy from source to PBO
glPixelStorei(GL_PACK_ALIGNMENT, 1); glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width); glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr_pbo.handle); glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr_pbo.handle);
glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height, glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
copy.src_subresource.num_layers, src_image.GlFormat(), num_src_layers, src_image.GlFormat(), src_image.GlType(),
src_image.GlType(), static_cast<GLsizei>(bgr_pbo_size), nullptr); static_cast<GLsizei>(bgr_pbo_size), nullptr);
// Copy from PBO to destination in desired GL format // Copy from PBO to destination in desired GL format
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glPixelStorei(GL_UNPACK_ALIGNMENT, 1);