Merge pull request #2563 from ReinUsesLisp/shader-initializers
gl_shader_cache: Use static constructors for CachedShader initialization
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		| @@ -221,44 +221,37 @@ std::set<GLenum> GetSupportedFormats() { | |||||||
|  |  | ||||||
| } // Anonymous namespace | } // Anonymous namespace | ||||||
|  |  | ||||||
| CachedShader::CachedShader(const Device& device, VAddr cpu_addr, u64 unique_identifier, | CachedShader::CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type, | ||||||
|                            Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache, |                            GLShader::ProgramResult result) | ||||||
|                            const PrecompiledPrograms& precompiled_programs, |     : RasterizerCacheObject{params.host_ptr}, host_ptr{params.host_ptr}, cpu_addr{params.cpu_addr}, | ||||||
|                            ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr) |       unique_identifier{params.unique_identifier}, program_type{program_type}, | ||||||
|     : RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr}, |       disk_cache{params.disk_cache}, precompiled_programs{params.precompiled_programs}, | ||||||
|       unique_identifier{unique_identifier}, program_type{program_type}, disk_cache{disk_cache}, |       entries{result.second}, code{std::move(result.first)}, shader_length{entries.shader_length} {} | ||||||
|       precompiled_programs{precompiled_programs} { |  | ||||||
|     const std::size_t code_size{CalculateProgramSize(program_code)}; | Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params, | ||||||
|     const std::size_t code_size_b{program_code_b.empty() ? 0 |                                            Maxwell::ShaderProgram program_type, | ||||||
|                                                          : CalculateProgramSize(program_code_b)}; |                                            ProgramCode&& program_code, | ||||||
|     GLShader::ProgramResult program_result{ |                                            ProgramCode&& program_code_b) { | ||||||
|         CreateProgram(device, program_type, program_code, program_code_b)}; |     const auto code_size{CalculateProgramSize(program_code)}; | ||||||
|     if (program_result.first.empty()) { |     const auto code_size_b{CalculateProgramSize(program_code_b)}; | ||||||
|  |     auto result{CreateProgram(params.device, program_type, program_code, program_code_b)}; | ||||||
|  |     if (result.first.empty()) { | ||||||
|         // TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now |         // TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now | ||||||
|         return; |         return {}; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     code = program_result.first; |     params.disk_cache.SaveRaw(ShaderDiskCacheRaw( | ||||||
|     entries = program_result.second; |         params.unique_identifier, program_type, static_cast<u32>(code_size / sizeof(u64)), | ||||||
|     shader_length = entries.shader_length; |         static_cast<u32>(code_size_b / sizeof(u64)), std::move(program_code), | ||||||
|  |         std::move(program_code_b))); | ||||||
|  |  | ||||||
|     const ShaderDiskCacheRaw raw(unique_identifier, program_type, |     return std::make_shared<CachedShader>(params, program_type, std::move(result)); | ||||||
|                                  static_cast<u32>(code_size / sizeof(u64)), |  | ||||||
|                                  static_cast<u32>(code_size_b / sizeof(u64)), |  | ||||||
|                                  std::move(program_code), std::move(program_code_b)); |  | ||||||
|     disk_cache.SaveRaw(raw); |  | ||||||
| } | } | ||||||
|  |  | ||||||
| CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier, | Shader CachedShader::CreateStageFromCache(const ShaderParameters& params, | ||||||
|                            Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache, |                                           Maxwell::ShaderProgram program_type, | ||||||
|                            const PrecompiledPrograms& precompiled_programs, |                                           GLShader::ProgramResult result) { | ||||||
|                            GLShader::ProgramResult result, u8* host_ptr) |     return std::make_shared<CachedShader>(params, program_type, std::move(result)); | ||||||
|     : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier}, |  | ||||||
|       program_type{program_type}, disk_cache{disk_cache}, precompiled_programs{ |  | ||||||
|                                                               precompiled_programs} { |  | ||||||
|     code = std::move(result.first); |  | ||||||
|     entries = result.second; |  | ||||||
|     shader_length = entries.shader_length; |  | ||||||
| } | } | ||||||
|  |  | ||||||
| std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode, | std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode, | ||||||
| @@ -570,18 +563,17 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { | |||||||
|                                        memory_manager.GetPointer(program_addr_b)); |                                        memory_manager.GetPointer(program_addr_b)); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     const u64 unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b); |     const auto unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b); | ||||||
|     const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)}; |     const auto cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)}; | ||||||
|  |     const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr, | ||||||
|  |                                   host_ptr,   unique_identifier}; | ||||||
|  |  | ||||||
|     const auto found = precompiled_shaders.find(unique_identifier); |     const auto found = precompiled_shaders.find(unique_identifier); | ||||||
|     if (found != precompiled_shaders.end()) { |     if (found == precompiled_shaders.end()) { | ||||||
|         // Create a shader from the cache |         shader = CachedShader::CreateStageFromMemory(params, program, std::move(program_code), | ||||||
|         shader = std::make_shared<CachedShader>(cpu_addr, unique_identifier, program, disk_cache, |                                                      std::move(program_code_b)); | ||||||
|                                                 precompiled_programs, found->second, host_ptr); |  | ||||||
|     } else { |     } else { | ||||||
|         // Create a shader from guest memory |         shader = CachedShader::CreateStageFromCache(params, program, found->second); | ||||||
|         shader = std::make_shared<CachedShader>( |  | ||||||
|             device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs, |  | ||||||
|             std::move(program_code), std::move(program_code_b), host_ptr); |  | ||||||
|     } |     } | ||||||
|     Register(shader); |     Register(shader); | ||||||
|  |  | ||||||
|   | |||||||
| @@ -41,17 +41,27 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs; | |||||||
| using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>; | using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>; | ||||||
| using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>; | using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>; | ||||||
|  |  | ||||||
|  | struct ShaderParameters { | ||||||
|  |     ShaderDiskCacheOpenGL& disk_cache; | ||||||
|  |     const PrecompiledPrograms& precompiled_programs; | ||||||
|  |     const Device& device; | ||||||
|  |     VAddr cpu_addr; | ||||||
|  |     u8* host_ptr; | ||||||
|  |     u64 unique_identifier; | ||||||
|  | }; | ||||||
|  |  | ||||||
| class CachedShader final : public RasterizerCacheObject { | class CachedShader final : public RasterizerCacheObject { | ||||||
| public: | public: | ||||||
|     explicit CachedShader(const Device& device, VAddr cpu_addr, u64 unique_identifier, |     explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type, | ||||||
|                           Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache, |                           GLShader::ProgramResult result); | ||||||
|                           const PrecompiledPrograms& precompiled_programs, |  | ||||||
|                           ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr); |  | ||||||
|  |  | ||||||
|     explicit CachedShader(VAddr cpu_addr, u64 unique_identifier, |     static Shader CreateStageFromMemory(const ShaderParameters& params, | ||||||
|                           Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache, |                                         Maxwell::ShaderProgram program_type, | ||||||
|                           const PrecompiledPrograms& precompiled_programs, |                                         ProgramCode&& program_code, ProgramCode&& program_code_b); | ||||||
|                           GLShader::ProgramResult result, u8* host_ptr); |  | ||||||
|  |     static Shader CreateStageFromCache(const ShaderParameters& params, | ||||||
|  |                                        Maxwell::ShaderProgram program_type, | ||||||
|  |                                        GLShader::ProgramResult result); | ||||||
|  |  | ||||||
|     VAddr GetCpuAddr() const override { |     VAddr GetCpuAddr() const override { | ||||||
|         return cpu_addr; |         return cpu_addr; | ||||||
| @@ -99,10 +109,9 @@ private: | |||||||
|     ShaderDiskCacheOpenGL& disk_cache; |     ShaderDiskCacheOpenGL& disk_cache; | ||||||
|     const PrecompiledPrograms& precompiled_programs; |     const PrecompiledPrograms& precompiled_programs; | ||||||
|  |  | ||||||
|     std::size_t shader_length{}; |  | ||||||
|     GLShader::ShaderEntries entries; |     GLShader::ShaderEntries entries; | ||||||
|  |  | ||||||
|     std::string code; |     std::string code; | ||||||
|  |     std::size_t shader_length{}; | ||||||
|  |  | ||||||
|     std::unordered_map<BaseBindings, CachedProgram> programs; |     std::unordered_map<BaseBindings, CachedProgram> programs; | ||||||
|     std::unordered_map<BaseBindings, GeometryPrograms> geometry_programs; |     std::unordered_map<BaseBindings, GeometryPrograms> geometry_programs; | ||||||
|   | |||||||
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