Kernel: Ensure objects are kept alive during ClientSession disconnection
Fixes #2760
This commit is contained in:
		| @@ -16,9 +16,13 @@ ClientSession::~ClientSession() { | ||||
|     // This destructor will be called automatically when the last ClientSession handle is closed by | ||||
|     // the emulated application. | ||||
|  | ||||
|     if (parent->server) { | ||||
|         if (parent->server->hle_handler) | ||||
|             parent->server->hle_handler->ClientDisconnected(parent->server); | ||||
|     // Local references to ServerSession and SessionRequestHandler are necessary to guarantee they | ||||
|     // will be kept alive until after ClientDisconnected() returns. | ||||
|     SharedPtr<ServerSession> server = parent->server; | ||||
|     if (server) { | ||||
|         std::shared_ptr<SessionRequestHandler> hle_handler = server->hle_handler; | ||||
|         if (hle_handler) | ||||
|             hle_handler->ClientDisconnected(server); | ||||
|  | ||||
|         // TODO(Subv): Force a wake up of all the ServerSession's waiting threads and set | ||||
|         // their WaitSynchronization result to 0xC920181A. | ||||
| @@ -28,11 +32,13 @@ ClientSession::~ClientSession() { | ||||
| } | ||||
|  | ||||
| ResultCode ClientSession::SendSyncRequest() { | ||||
|     // Signal the server session that new data is available | ||||
|     if (parent->server) | ||||
|         return parent->server->HandleSyncRequest(); | ||||
|     // Keep ServerSession alive until we're done working with it. | ||||
|     SharedPtr<ServerSession> server = parent->server; | ||||
|     if (server == nullptr) | ||||
|         return ERR_SESSION_CLOSED_BY_REMOTE; | ||||
|  | ||||
|     return ERR_SESSION_CLOSED_BY_REMOTE; | ||||
|     // Signal the server session that new data is available | ||||
|     return server->HandleSyncRequest(); | ||||
| } | ||||
|  | ||||
| } // namespace | ||||
|   | ||||
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