gl_shader_decompiler: Skip RRO instruction.
This commit is contained in:
parent
8b28dc55e6
commit
d08fd7e86d
|
@ -431,6 +431,10 @@ private:
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case OpCode::Id::RRO: {
|
||||||
|
NGLOG_DEBUG(HW_GPU, "Skipping RRO instruction");
|
||||||
|
break;
|
||||||
|
}
|
||||||
default: {
|
default: {
|
||||||
NGLOG_CRITICAL(HW_GPU, "Unhandled arithmetic instruction: {}", opcode->GetName());
|
NGLOG_CRITICAL(HW_GPU, "Unhandled arithmetic instruction: {}", opcode->GetName());
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
|
|
Loading…
Reference in New Issue