Merge pull request #2670 from DarkLordZach/fix-merge-discrep-1
gl_shader_cache: Make CachedShader constructor private
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		| @@ -245,13 +245,13 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params, | |||||||
|         static_cast<u32>(code_size_b / sizeof(u64)), std::move(program_code), |         static_cast<u32>(code_size_b / sizeof(u64)), std::move(program_code), | ||||||
|         std::move(program_code_b))); |         std::move(program_code_b))); | ||||||
|  |  | ||||||
|     return std::make_shared<CachedShader>(params, program_type, std::move(result)); |     return std::shared_ptr<CachedShader>(new CachedShader(params, program_type, std::move(result))); | ||||||
| } | } | ||||||
|  |  | ||||||
| Shader CachedShader::CreateStageFromCache(const ShaderParameters& params, | Shader CachedShader::CreateStageFromCache(const ShaderParameters& params, | ||||||
|                                           Maxwell::ShaderProgram program_type, |                                           Maxwell::ShaderProgram program_type, | ||||||
|                                           GLShader::ProgramResult result) { |                                           GLShader::ProgramResult result) { | ||||||
|     return std::make_shared<CachedShader>(params, program_type, std::move(result)); |     return std::shared_ptr<CachedShader>(new CachedShader(params, program_type, std::move(result))); | ||||||
| } | } | ||||||
|  |  | ||||||
| std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode, | std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode, | ||||||
|   | |||||||
| @@ -52,9 +52,6 @@ struct ShaderParameters { | |||||||
|  |  | ||||||
| class CachedShader final : public RasterizerCacheObject { | class CachedShader final : public RasterizerCacheObject { | ||||||
| public: | public: | ||||||
|     explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type, |  | ||||||
|                           GLShader::ProgramResult result); |  | ||||||
|  |  | ||||||
|     static Shader CreateStageFromMemory(const ShaderParameters& params, |     static Shader CreateStageFromMemory(const ShaderParameters& params, | ||||||
|                                         Maxwell::ShaderProgram program_type, |                                         Maxwell::ShaderProgram program_type, | ||||||
|                                         ProgramCode&& program_code, ProgramCode&& program_code_b); |                                         ProgramCode&& program_code, ProgramCode&& program_code_b); | ||||||
| @@ -81,6 +78,9 @@ public: | |||||||
|                                                       BaseBindings base_bindings); |                                                       BaseBindings base_bindings); | ||||||
|  |  | ||||||
| private: | private: | ||||||
|  |     explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type, | ||||||
|  |                           GLShader::ProgramResult result); | ||||||
|  |  | ||||||
|     // Geometry programs. These are needed because GLSL needs an input topology but it's not |     // Geometry programs. These are needed because GLSL needs an input topology but it's not | ||||||
|     // declared by the hardware. Workaround this issue by generating a different shader per input |     // declared by the hardware. Workaround this issue by generating a different shader per input | ||||||
|     // topology class. |     // topology class. | ||||||
|   | |||||||
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