gl_state: Implement PROGRAM_POINT_SIZE
For gl_PointSize to have effect we have to activate GL_PROGRAM_POINT_SIZE.
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		| @@ -1018,7 +1018,14 @@ public: | ||||
|                     } | ||||
|                 } instanced_arrays; | ||||
|  | ||||
|                 INSERT_UNION_PADDING_WORDS(0x6); | ||||
|                 INSERT_UNION_PADDING_WORDS(0x4); | ||||
|  | ||||
|                 union { | ||||
|                     BitField<0, 1, u32> enable; | ||||
|                     BitField<4, 8, u32> unk4; | ||||
|                 } vp_point_size; | ||||
|  | ||||
|                 INSERT_UNION_PADDING_WORDS(1); | ||||
|  | ||||
|                 Cull cull; | ||||
|  | ||||
| @@ -1503,6 +1510,7 @@ ASSERT_REG_POSITION(primitive_restart, 0x591); | ||||
| ASSERT_REG_POSITION(index_array, 0x5F2); | ||||
| ASSERT_REG_POSITION(polygon_offset_clamp, 0x61F); | ||||
| ASSERT_REG_POSITION(instanced_arrays, 0x620); | ||||
| ASSERT_REG_POSITION(vp_point_size, 0x644); | ||||
| ASSERT_REG_POSITION(cull, 0x646); | ||||
| ASSERT_REG_POSITION(pixel_center_integer, 0x649); | ||||
| ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B); | ||||
|   | ||||
| @@ -1272,6 +1272,7 @@ void RasterizerOpenGL::SyncPointState() { | ||||
|     const auto& regs = system.GPU().Maxwell3D().regs; | ||||
|     // Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid | ||||
|     // in OpenGL). | ||||
|     state.point.program_control = regs.vp_point_size.enable ? GL_TRUE : GL_FALSE; | ||||
|     state.point.size = std::max(1.0f, regs.point_size); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -127,6 +127,7 @@ void OpenGLState::ApplyClipDistances() { | ||||
| } | ||||
|  | ||||
| void OpenGLState::ApplyPointSize() { | ||||
|     Enable(GL_PROGRAM_POINT_SIZE, cur_state.point.program_control, point.program_control); | ||||
|     if (UpdateValue(cur_state.point.size, point.size)) { | ||||
|         glPointSize(point.size); | ||||
|     } | ||||
|   | ||||
| @@ -131,7 +131,8 @@ public: | ||||
|     std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports; | ||||
|  | ||||
|     struct { | ||||
|         float size = 1.0f; // GL_POINT_SIZE | ||||
|         GLboolean program_control = GL_FALSE; // GL_PROGRAM_POINT_SIZE | ||||
|         GLfloat size = 1.0f;                  // GL_POINT_SIZE | ||||
|     } point; | ||||
|  | ||||
|     struct { | ||||
|   | ||||
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