VideoCore/Shader: Extract DebugData out from UnitState

This commit is contained in:
Yuri Kunde Schlesner
2016-12-15 23:57:10 -08:00
parent 6e7e767645
commit c135317de1
8 changed files with 99 additions and 103 deletions

View File

@ -19,8 +19,8 @@ struct DebugData;
template <>
struct DebugData<false> {
// TODO: Hide these behind and interface and move them to DebugData<true>
u32 max_offset; ///< maximum program counter ever reached
u32 max_opdesc_id; ///< maximum swizzle pattern index ever used
u32 max_offset = 0; ///< maximum program counter ever reached
u32 max_opdesc_id = 0; ///< maximum swizzle pattern index ever used
};
template <>
@ -75,8 +75,8 @@ struct DebugData<true> {
unsigned mask = 0;
};
u32 max_offset; ///< maximum program counter ever reached
u32 max_opdesc_id; ///< maximum swizzle pattern index ever used
u32 max_offset = 0; ///< maximum program counter ever reached
u32 max_opdesc_id = 0; ///< maximum swizzle pattern index ever used
/// List of records for each executed shader instruction
std::vector<DebugData<true>::Record> records;