CoreTiming/CycleTimer: Correct Idling.
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		| @@ -136,8 +136,11 @@ void CoreTiming::AddTicks(u64 ticks) { | |||||||
|  |  | ||||||
| void CoreTiming::Idle() { | void CoreTiming::Idle() { | ||||||
|     if (!event_queue.empty()) { |     if (!event_queue.empty()) { | ||||||
|         u64 next_event_time = event_queue.front().time; |         const u64 next_event_time = event_queue.front().time; | ||||||
|         ticks = nsToCycles(std::chrono::nanoseconds(next_event_time)) + 10U; |         const u64 next_ticks = nsToCycles(std::chrono::nanoseconds(next_event_time)) + 10U; | ||||||
|  |         if (next_ticks > ticks) { | ||||||
|  |             ticks = next_ticks; | ||||||
|  |         } | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
|     ticks += 1000U; |     ticks += 1000U; | ||||||
|   | |||||||
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