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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <optional>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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namespace Shader::Maxwell {
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namespace {
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enum class TextureType : u64 {
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_1D,
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ARRAY_1D,
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_2D,
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ARRAY_2D,
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_3D,
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ARRAY_3D,
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CUBE,
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ARRAY_CUBE,
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};
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Shader::TextureType GetType(TextureType type, bool dc) {
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switch (type) {
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case TextureType::_1D:
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return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
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case TextureType::ARRAY_1D:
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return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
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case TextureType::_2D:
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return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
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case TextureType::ARRAY_2D:
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return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
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case TextureType::_3D:
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return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
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case TextureType::ARRAY_3D:
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throw NotImplementedException("3D array texture type");
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case TextureType::CUBE:
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return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
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case TextureType::ARRAY_CUBE:
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return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
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}
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throw NotImplementedException("Invalid texture type {}", type);
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}
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IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
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const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, 16, v.X(reg)); }};
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switch (type) {
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case TextureType::_1D:
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return v.F(reg);
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case TextureType::ARRAY_1D:
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return v.ir.CompositeConstruct(v.F(reg + 1), read_array());
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case TextureType::_2D:
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return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1));
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case TextureType::ARRAY_2D:
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return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), read_array());
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case TextureType::_3D:
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return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
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case TextureType::ARRAY_3D:
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throw NotImplementedException("3D array texture type");
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case TextureType::CUBE:
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return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
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case TextureType::ARRAY_CUBE:
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return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3), read_array());
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}
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throw NotImplementedException("Invalid texture type {}", type);
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}
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void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
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union {
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u64 raw;
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BitField<49, 1, u64> nodep;
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BitField<35, 1, u64> ndv;
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BitField<0, 8, IR::Reg> dest_reg;
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BitField<8, 8, IR::Reg> coord_reg;
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BitField<20, 8, IR::Reg> meta_reg;
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BitField<28, 3, TextureType> type;
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BitField<31, 4, u64> mask;
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BitField<36, 13, u64> cbuf_offset;
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} const tmml{insn};
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if ((tmml.mask & 0xC) != 0) {
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throw NotImplementedException("TMML BA results are not implmented");
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}
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IR::F32 transform_constant = v.ir.Imm32(256.0f);
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const IR::Value coords{MakeCoords(v, tmml.coord_reg, tmml.type)};
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IR::U32 handle;
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IR::Reg meta_reg{tmml.meta_reg};
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if (!is_bindless) {
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handle = v.ir.Imm32(static_cast<u32>(tmml.cbuf_offset.Value() * 4));
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} else {
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handle = v.X(meta_reg++);
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}
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IR::TextureInstInfo info{};
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info.type.Assign(GetType(tmml.type, false));
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const IR::Value sample{
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[&]() -> IR::Value { return v.ir.ImageQueryLod(handle, coords, info); }()};
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const IR::FpControl fp_control{
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.no_contraction{false},
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.rounding{IR::FpRounding::RP},
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.fmz_mode{IR::FmzMode::FTZ},
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};
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IR::Reg dest_reg{tmml.dest_reg};
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for (size_t element = 0; element < 4; ++element) {
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if (((tmml.mask >> element) & 1) == 0) {
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continue;
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}
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IR::F32 value = IR::F32{v.ir.CompositeExtract(sample, element)};
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v.F(dest_reg,
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element < 2 ? IR::F32{v.ir.FPMul(value, transform_constant, fp_control)} : value);
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++dest_reg;
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}
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}
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} // Anonymous namespace
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void TranslatorVisitor::TMML(u64 insn) {
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Impl(*this, insn, false);
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}
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void TranslatorVisitor::TMML_b(u64 insn) {
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Impl(*this, insn, true);
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}
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} // namespace Shader::Maxwell
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